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 Betreff des Beitrags: Dystopian Wars News 2012-13
BeitragVerfasst: 11.01.2012, 09:57 
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André Winter
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Dystopian Wars Spielvorstellung

Auf der Operation Zirbelnuss IV in Augsburg kann am 10. und 11.3. Dystopian Wars getestet werden.
Dei deutschen Übersetzung der Regeln wir auch vorgestellt.

Weiteres findet ihr hier:
viewtopic.php?f=59&t=3033

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 Betreff des Beitrags: Re: Dystopian Wars News 2012
BeitragVerfasst: 16.02.2012, 11:50 
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 Betreff des Beitrags: Re: Dystopian Wars News 2012
BeitragVerfasst: 17.02.2012, 12:33 
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Republique of France

The resolute Republique of France and its people have undergone many tribulations since their experiences in the early 19th Century. Once it was an imperial power that looked set to challenge the Prussians as masters of Western Europe, and the Britannians as rulers of the oceans. But these dreams were shattered by a series of catastrophic events at the dawn of the century.

Such was the speed of its fall from grace that France, which in 1804 had dictated the fate of other nations, had by 1815 been virtually reduced to the role of spectator to events. The future of Europe and a considerable part of the world besides was decided on the fields of Waterloo, but the Republique’s fate was out of its hands entirely.

However, since that time, the Republique has not languished in despair. Having reached, as they saw it, the very lowest depths of despair, the French spent the following decades dedicating all their efforts and energies into rebuilding their nation and its glory.

Now, as the 1870s dawn, and the world is gripped by crisis, France sees at last the chance to regain its rightful place as a great power. The self-satisfied, naysayers and complacent, at home and abroad, who in the past have sought to write off the Republique’s fortunes will soon be proven very wrong.

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Republique of France - Magenta Mk I Class Pocket Battleship

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Republique of France - Magenta Mk II Class Pocket Battleship

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Republique of France - Marseille Class Cruiser

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Republique of France - Lyon Class Frigate

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Republique of France - Voltaire Class Heavy Interceptor & Tiny Flyer Wing

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Republique of France - Bastille 'N-5' Class Land Ship

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Republique of France - Focault 'R-6' Class Medium Tank

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Republique of France - Marteau 'ACA-8' Class Bombard

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 Betreff des Beitrags: Re: Dystopian Wars News 2012
BeitragVerfasst: 26.02.2012, 09:08 
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André Winter
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Regelwerk 1.1

Zitat:
Since launching in October 2010, Dystopian Wars has gone from strength to strength as more and more gamers jump onboard and discover the technological marvels of a Victorian Sci-Fi Age. As Dystopian Wars evolved, we continued to make improvements to our popular game. That natural progression has led us to the new Dystopian Wars Edition 1.1 Master Rulebook.

This edition, which will be shipping from Monday 27th February, brings together a number of key changes to the rules system, a refinement of the rules text and tweaks to the Stat Cards of certain models, all of which enhance the game and deliver a better tournament experience. Rules for the original four nations are presented clearly and concisely, backed up with some beautiful illustrations of the characters and ships that bring the world of Dystopian Wars to life. Of course, the Edition 1.1 Master Rulebook is still fully compatible with the Covenant of Antarctica and the new Republique of France A5 Fleet Guides.

We are very excited about the improvements to the highly-anticipated Edition 1.1 Master Rulebook. To celebrate the launch of the Edition 1.1 Rulebook, we’re delighted to bring you TWO very special offers.

Go to our dedicated Dystopian Wars Edition 1.1 Master Rulebook page for more details on each of our special offers.


Das verbesserte Regelwerk 1.1 wird ab dem 27. Februar ausgeliefert. Es wurde insgesamt verbessert, Frankreich und CoA sind aber weiterhin in eigenen Büchern enthalten.

Es gibt drei Arten auf die man das Buch bekommen kann:

http://www.spartangames.co.uk/games/dystopian-wars/dystopian-wars-edition-1-1-master-rulebook

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> Man kann das Buch mit 25% Rabatt bei den Händlern bekommen, die den oben gezeigten Sticker auf dem Buch haben.

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> Man kann es für den Standardpreis von 16 Pfund zusammen mit der Black Wolf bekommen (Rabatt-Wert 8,50 Pfund).

http://www.spartangames.co.uk/wp/wp/wp- ... ooklet.jpg
>Man kann sich das A5 große Upgrad-Booklet herunterladen oder kostenlos via Händler beziehen.

Black Wolf

Captain Vladimir Nikonov is what many call a criminal, but he thinks of himself more akin to a pirate of old. He has no allegiance to any nation, and will, for the right payment, bring the full, deadly force of The Black Wolf to a military engagement. A veteran of the Russian Coalition naval forces, Nikonov rose quickly through the ranks, and soon became the chosen Captain to command the latest technological achievement of the Russian Coalition, the Submersible приносящий смерть (Death Bringer).

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But on its maiden voyage Nikonov, and his loyal supporters, stole the submersible and vanished. A year later reports of a devastating ‘underwater machine of destruction’ first appeared in a Britannian newspaper following the destruction of a flotilla of KoB warships in the waters around Greenland. Within 6 months the names Nikonov and The Black Wolf would be heard around the world… and death would soon follow.

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So, how do you get hold of Captain Vladimir Nikonov’s stunning submersible? The simple answer is by ordering the new Dystopian Wars Edition 1.1 Master Rulebook from the Spartan Games Online Store. You’ll then get this £8.50 model for free, an A6 piece of artwork with the model’s rules on the reverse, a Stat Card and two acrylic Echo Templates. Whichever nation you command, be sure to hire the services of this most cunning of mercenaries, and use him to help defeat your opponents in battle!

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 Betreff des Beitrags: Re: Dystopian Wars News 2012
BeitragVerfasst: 28.02.2012, 10:13 
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André Winter
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Blick ins neue Buch

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Und das Regelupdate-Booklet
http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/dystopian-wars-edition-1-1-update-booklet.pdf

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 Betreff des Beitrags: Re: Dystopian Wars News 2012
BeitragVerfasst: 02.03.2012, 10:45 
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Bunker, Türme und kleine Flieger

Spartan hat einen ganzen Schwung neuer Modelle vorgestellt:

http://www.brueckenkopf-online.com/?p=54725

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 Betreff des Beitrags: Re: Dystopian Wars News 2012
BeitragVerfasst: 30.03.2012, 10:04 
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Neue Franzosen:

Masaulle Class Mobile Airfield
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Frelon Class Small Flyer
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Charlemagne Class Dreadnought
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Chevalier Class Destroyer
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Ecuyer Class Support Cruiser
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Furieux Class Scout Flyer
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Danke an http://www.fantasyladen.de für die Bilder.

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 Betreff des Beitrags: Re: Dystopian Wars News 2012
BeitragVerfasst: 02.04.2012, 07:38 
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Spartan Neil zum Bild aus dem Newsletter:

Hi Guys,

Quick (and short) reply:
They're not the Russian Coalition
They're not Martians (but you can call them what you like!)
They're not part of the Dystopian Wars plotline
They are the model makers having fun on April 1st, but you will be able to buy the models. They're not just about us teasing!
So, as many of you want to see the Russian Coalition, we can show previews this coming week
All the best,
Spartan Neil

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 Betreff des Beitrags: Re: Dystopian Wars News 2012
BeitragVerfasst: 06.04.2012, 00:32 
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Eckhard... die Russen kommen!!!

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Tsar Vladimir I Nikolaievich Rurik-Novy is an aggressive player in European politics, but has grand aspirations to make the Russian Coalition a world superpower. As such, he pushes his Army commanders to their limits, and they in turn hammer the White Army into a lethal weapon.

The Russian Coalition is, by far, the largest land-based power amongst the world nations. But the unrelenting nature of this nation is not just confined to the rolling thunder of the White Army; the White Navy also brings with it its own crushing force.
The Russian Coalition

The Russian Coalition

With the Tsar’s ambitions and forces ever-growing, the other nations are beginning to truly feel the rumble of this powerhouse as it approaches. What was once a distant concern for the nations of Europe, is now a very real, very large and very dangerous threat.

The Russian Coalition are on the move…

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Russian Coalition - Borodino Class Battleship

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Russian Coalition - Suvorov Class Frigate

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Russian Coalition - Kursk Class Land Dreadnought

Kommentar meinerseits: Mist! Die Russen sehen besser aus als erwartet. Wenn die anderen Modelle genauso gut werden, hör ich schon meinen Geldbeutel aufschluchzen. Fraktion Nr.4 ich komme!

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 Betreff des Beitrags: Re: Dystopian Wars News 2012
BeitragVerfasst: 12.04.2012, 10:08 
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André Winter
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Noch mehr Froschschenkel!

Dank an Tabletop-Fix für die Bilder!

Die Minis erscheinen Ende Mai.

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 Betreff des Beitrags: Re: Dystopian Wars News 2012
BeitragVerfasst: 15.04.2012, 00:57 
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Im Mai erscheint dieser Truppentransporter der Olympic-Klasse:

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 Betreff des Beitrags: Re: Dystopian Wars News 2012
BeitragVerfasst: 17.04.2012, 18:12 
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Diese Modelle sind ab sofort vorbestellbar:

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Olympic-Class

The Olympic Liner is one of the largest passenger ships ever created. Built at the Proctor & Mercer Shipyards in Middlesbrough, these impressive vessels have carried people over the seas in style since 1861. A main selling point is the advanced technological design, and claimed robustness of the ship’s hull. However, the outbreak of world war saw many of the Olympic Liners refitted to fulfil the role of a troop carrier. With its pioneering keel design, the Olympic Class Troop Transport cuts through the water at high speed, allowing it to efficiently deliver thousands of troops to war zones around the globe.

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 Betreff des Beitrags: Re: Dystopian Wars News 2012
BeitragVerfasst: 19.04.2012, 00:05 
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Söldner in Aktion

Spartan hat den von Spielern bemalten Black Wolf in seinem Blog präsentiert:

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 Betreff des Beitrags: Re: Dystopian Wars News 2012
BeitragVerfasst: 27.04.2012, 09:59 
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Franzosennachschub

Die folgenden Modelle gehen dieser Tage an die Händler raus:

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Republique of France - Charlemagne Class Dreadnought

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Republique of France - Ecuyer Class Support Cruiser

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Republique of France - Chevalier Class Destroyer

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Republique of France - Lyon Class Frigate

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Republique of France - Masaulle Class Mobile Airfield (with Tiny Flyer Tokens)

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Republique of France - Hotch 'FT-12' Class Small Tank

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Republique of France - Furieux Class Scoutship

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Republique of France - Voltaire Class Heavy Interceptor

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Republique of France - Frelon Class Small Flyer

Und Spartan hat auch noch eine Kurzgeschichte veröffentlicht:

Zitat:
Frost and Fire

Please be aware that the unidentified ship featured in this story is not a part of the Dystopian Wars game, nor official canon.

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The onyx-coloured waters of the North Atlantic churned into white-capped turmoil as the bows of the RMS Mercurial Spirit sliced through them. A thin mist was beginning to form in the chilly night air as the huge steam-ship, an Olympic-class liner, powered towards her destination.

Mercurial Spirit had been one of the most elegant ships afloat, transporting the great and wealthy in style and luxury between the Britannian port of Southampton and New York in the Federated States of America.

Now though, her elegant finery had been stripped out, and she was the temporary home of some fifteen hundred men of the 2nd and 3rd Alberta Rifles of the Britannian Canadian army. She sported several ad–hoc rocket batteries and clusters of heavy Nordenfelt triple ack-ack cannons on her once elegant promenade decks.

However, her transformation had been sudden and was incomplete – instead of dazzle camouflage she still sported her striking civilian livery of red, white and black.

On the liner’s bridge, her captain, Herbert Townshend of the Britannian Naval Armada Reserve, peered pensively out of the windows. He knew that, although the soldiers on board were calm, this journey was an awful risk.

They were heading for Greenland, for King Wilhelm City, to help reinforce the Prussian garrison that had so lately been their enemy. How insignificant that quarrel seemed now.

The ship was keeping a steady fifteen knot speed through waters crowded with icebergs, but that was the least of their worries. Townshend had heard the reports. He had seen the lurid lights flashing in the sky.

This bleak stretch of water three hundred miles east of Halifax seemed deserted, but the captain and his crew knew better. They were sailing alone on purpose – North Atlantic command in Halifax had determined that convoys made too easy a target for…

“Captain Townshend?” The voice of Second Officer Rupert Crowley made Townshend start suddenly as it cut through the tense quiet of the bridge. The captain turned towards the aft door of the bridge as Crowley entered. “Sorry to startle you sir,” said the Second Officer.

Townshend waved a hand. “Its fine, Rupert. Too jumpy for my own good. What is it?”

“Lieutenant-Colonel Beauvais asked me to give you a message, sir. He asks if you’d like him to instruct his men to douse the lights,” said Crowley. “I said I’d send him a reply over the Marconiphone.”

Townshend almost laughed aloud at the thought. Douse the lights? As if that would save the ship if…they…found it. Instead, he shook his head. “Tell him thank you, but he doesn’t need to. It’ll only make his troops more nervous I shouldn’t wonder.”

“Yes, sir.” Crowley picked up the trumpet-like ear horn of the ship’s internal communicator system and began to dial a number. He paused, looking out at the dark sea. “Has anything else been seen, sir?”

“Bergs and open water, Rupert, and I’m damned glad of it. The last reports of activity came in two hours ago. Distress signals in German…probably from Greenland. I’m keeping us well south until…”

Suddenly, the dimly-lit bridge of the Spirit was bathed in eerie, greenish light. The mists off to starboard flared as a brilliant object seemed to pass behind them, over the ship and towards the south-east. There was faint whoosh, a dull roar, and the glow vanished.

Crowley’s eyes popped wide. “Good lord, what was that?”

Townshend felt a chill colder than the air of the darkened ocean. Their luck had run out. “That was trouble. Mr Crowley, signal battle stations. Helmsman, turn us ten degrees port. We’ll see if we can’t slip past.”

He crossed to the telegraph and cranked the handle to ‘All Ahead Full’. A brief bell ring signalled that the engineers far below had acknowledged the order. Crowley switched the Marconiphone to general broadcast. “Attention all crew and passengers, this is Second Officer Crowley. Battle Stations. I say again, Battle Stations!”
Having completed his task, Crowley joined Townshend at the bridge rail. He felt the almost imperceptible shift of the deck as the Spirit began to alter course. Klaxons began to blare.

Out of the windows, Crowley could see shadowed figures on the deck below, rushing to man the liner’s meagre armament. Tarpaulins were thrown back from the Norts, magazines slammed into position. Barrel-shaped concussion charges were wrestled into their squat brass spigot launchers. “Looks like we’re as well-prepared as we can be, sir.”

Townshend sighed. “Indeed. But still, we’d better hope Spirit can outrun whatever just came down out there.”

“And if she can’t?”

“They we pray, Mr Crowley. We pray.”

Private Alastair Hawks rushed along the promenade deck with the rest of his rifle section. Rifle slung, he concentrated on holding onto a sturdy crate filled with volatile Congreve rockets, while his fellows carried the pieces of the launcher towards their appointed position on the promenade deck, just below the starboard bridge wing.

All around Hawks, other troops rushed about in an orderly frenzy, driven by the shouted commands of their officers as the klaxons blared for action stations.

His squad reached their station a few minutes later, and busily began setting up the Congreve launcher behind the newly installed splinter shielding at the rails. A thrill of anticipation ran through him as he unslung his rifle, hunkered down and peered out over the waters.

For a few moments, he could see nothing but black ocean and mists, but then…there! Five hundred or so yards away, a huge boiling disturbance rippled atop the water, bubbling and hissing. It must have been enormous to be so clearly visible.

As Hawks watched, a strange green glow appeared beneath the roiling white waters, pulsing and flaring, gradually gaining in brightness.

Suddenly, with a vast roar of rushing water, the monster arose from the depths like some dread sea monster of legend. A huge hooded insectoid head, as large as a gunship, or so it seemed to the stunned Hawks, stood proud atop three towering legs. Water rushed off its smooth, curved surface.

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The source of the green glow was now starkly apparent. From beneath the hood and its row of glimmering eye-like lenses, there jutted a long tubular mechanism, surrounded by thick bunches of cables and terminating in an ominous funnel-like maw. A fiercer green light streamed from clusters of pipes surrounded its central core.

A sick horror filled Hawks as he looked upon the Invader, a horror replicated in the minds of every soul aboard the doomed liner. In the time it took for his mind to process what was happening, the monster struck.

The great tube swivelled and pulsed with a blinding green glow. Hawks cried out, ducking behind the splinter shielding. There was a shrieking whine followed by a tremendous roar as ship and tripod were joined by a brilliant green beam.

On the Spirit’s bridge, Captain Townshend and his colleagues did not even have time to scream before they were seared to nothing by the killing light. The liner’s bridge erupted in flames. Her forefunnel exploded, showering molten metal upon the troops huddled along the deck below. Men scream as they were seared by the lethal rain, some hurling themselves over the side in their agony.

With a terrible groan of tortured metal and the whipcrack snapping of hawsers, the remains of the funnel tumbled down on the Spirit’s portside weather deck, crushing over fifty hapless soldiers unlucky enough to be caught it its path. Flames and smoke spurted from the shattered forward superstructure.

A terrible, paralyzing fear had gripped the entire ship as the metal beast had arisen from the waters. Now, its lashing of the Spirit seemed to break the spell. The thunder of cannons and the scream of rockets suddenly cut through the air as the Spirit’s crew and the Albertas let loose with everything they had.

Curtains of tracer fire arose from the hammering Nordenfelts, but they did nothing more than disintegrate in useless showers of green light before even touching the monster’s metal skin. What few shots did break through sparked harmlessly away.

The Albertas, still holding to their drill in spite of the horror before them, cut loose with such anti-armour weapons as they had. Nearly a hundred Congreve missiles soared upwards as one with a screech.

Hawks’ ears rang as his section’s launcher belched its payload. Wrenching open the lid of his crate, he dragged out another projectile as Sergeant Grove bellowed for them to reload.

Most of the rockets did no better than the Norts, bursting harmlessly against the beast’s awesome shield. But a few did get through. A thin, ragged cheer went up as they tore several rents in the monster’s hide.

As if stung into action, the great engine emitted an undulating howl as if some enraged and injured beast. It lifted a leg and took a step forward, standing almost astride the stricken liner as the ship ploughed onward. With its bridge gone, the Spirit could not turn aside. She was trapped.

Hawks looked up as the deck was bathed in green light almost as bright as day but for its sickening pallor. He found himself staring almost directly into the maw of the monster’s weapon far above. He heard screams, curses and rifle fire around him as soldiers panicked and ran about frantically, but he himself felt strangely calm.

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Another shrieking whine filled his ears as the terrible weapon cycled up to fire once more. Hawks silently commended his soul to the Almighty and bade farewell to his family. An instant later, he, his section and everything around them were gone, vapourised.

This time, the monster’s killing beam did not vanish. It stayed on, moving relentlessly up the Spirit’s hull as the giant angled the beam to match the ship’s course. The awful energy cut through wood, steel and flesh like paper.

One by one, the liner’s second and third funnels exploded, the superstructure beneath blowing out like cardboard, hurling hundreds to their deaths, torn and shredded by shrapnel and splinters, into the hungry waters below.

Ahead of the relentless beam, a wave of scrambling humanity raced headlong for the stern and the illusion of safety. Among them was Second Officer Crowley, who had been sent to supervise the aft ack-ack positions.

He watched, appalled, as the beam advanced, smashing his beloved ship wholesale. He watched the Spirit die, even as he himself was consumed in flames.
Only a few scattered men already in the water bore witness to the liner’s final end. They watched as the killing beam seared into the bowels of the vessel, slicing through decks and cabins, slicing through stowed cargo and masses of helpless souls trapped aboard.

Slicing finally into munitions-packed magazines, fuel storage tanks and labouring, over pressurised boilers. RMS Mercurial Spirit burst apart in a cataclysmic explosion that lit up the sky. A gargantuan pillar of fire engulfed the ship and her tormentor.

But when the immense pall of smoke cleared, the pitiful survivors, bobbing helplessly in the freezing water and soon to succumb to cold or drowning, saw one final sight, one that ensured that their last thoughts upon this earth would cause them even greater despair.

The beast, battered and scorched, still stood. The liner’s death, their deaths, had been in vain.

The tripod monster, the Invader, howling its victory as it stalked away.

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 Betreff des Beitrags: Re: Dystopian Wars News 2012
BeitragVerfasst: 10.05.2012, 10:56 
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André Winter
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Das neue Ergänzungsbuch mit den weiteren Fraktionen wird angekündigt:

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Dann die große Landebarke mit wechselbaren Nationentürmen:

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Und die kleinere Landungsschiffe:

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Etwa ab Juli gibt es die obigen Produkte

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 Betreff des Beitrags: Re: Dystopian Wars News 2012
BeitragVerfasst: 06.06.2012, 19:09 
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 Betreff des Beitrags: Re: Dystopian Wars News 2012
BeitragVerfasst: 07.06.2012, 11:47 
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DWRC01 Russian Coalition Naval Battle Group
The Russian Coalition Naval Battle Group is the perfect way to get started and learn the unique characteristics and advantages of the Russian navy. The Russian Coalition is a proud and motivated Nation, and their Naval Battle Group is sure to serve you well. Begin building your collection and soon you will be able to plot your path towards world domination.

DWRC05 Russian Coalition Kostroma Class Support Carrier (1)
The Kostroma Class Support Carrier is able to fully support the vessels of the White Navy, with both air support and troops, while also able to manipulate the waters around them. In addition to all of this, it still packs a considerable gun armament and will take a lot of punishment before it falls.

DWRC08 Russian Coalition Saransk Class Medium Skyship (2)
As with the army’s armour, size and strength are the guiding principles of Russian aerial equipment. Markov’s Circle has made its greatest advances in this area, producing a series of unorthodox but sturdy and streamlined skyships. Their great aesthetic look is another factor that makes this model so appealing.

DWRC10 Russian Coalition Rostov Class Destroyer (3)
The Rostov was designed to manipulate opposing ships into the path of the more powerful weapons on their larger cousins. To underestimate the power of this Russian Coalition Destroyer is to underestimate the White Navy itself. Add them to your fleet and realise their extraordinary potential.

DWRC16 Russian Coalition Tambov Class Gunship (3)
Russian Coalition Gunships have a front-mounted turret set that can deliver short-ranged firepower in a relatively broad arc. They are able to operate in focused Squadrons or loan their increased power to a Squadron of Cruisers. They are an essential addition to any Russian Coalition fleet.

DWRC21 Russian Coalition Armoured Battle Group
The key to Russian military strength has always been the vast White Army. Driven by oil-fired engines, their tanks and other armoured vehicles are large and immensely strong. The Armoured Battle Group is the ideal way to begin realising what an unbelievable force the Russian Coalition is on land.

DWRC28 Russian Coalition Kursk Class Land Dreadnought (1)
Dreadnoughts are some of the most formidable machines of war deployed in the world of Dystopian Wars. It was only a matter of time before land variants of these brutal ships entered the fray. It is perhaps not a surprise, however, that the first to utilise such a ship is the Russian Coalition. The heart of their military strength, the White Army is proud to unleash the Kursk Class Land Dreadnought into battle.

DWRC29 Russian Coalition Tyumen Class Repair Vehicle (2)
The Russian taste for weaponry is simple and direct – masses of large-bore cannons, mortars and bombards to smash the opposition. Russian weaponry tends to be short-ranged, but makes up for this with its enormous destructive power and ease of maintenance in harsh conditions. The Repair Vehicle will ensure the White Army maintains its supreme strength for years to come.

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BeitragVerfasst: 27.06.2012, 22:55 
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Groundbreaker

Zitat:
Many of the achievements of Markov’s Circle in the few years since the arch-spy’s return from Antarctica have taken the form of breakthroughs in land-based engines and weaponry. The White Army is so central to Tsar Vladimir’s ambitions that the monarch demanded nothing less.

However, ironically, it is the application of naval principles to land-based warfare that resulted in the Circle’s greatest and most spectacular achievement to date – the mighty Kursk Class Land Dreadnought. Markov and his team took over supervision of the project, codenamed ‘Plan Prokhorovka’, developing designs that had been languishing on the drawing-board since 1863.

The result was a revolution in military technology – the world’s first Armoured Dreadnought. Christened the Kursk Class, after the small town situated next to the White Army’s primary proving grounds, the first of these gargantuan machines rolled off the production lines of the great manufactories of Kharkov in 1867.

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Russian Coalition - Kursk Class Land Dreadnought

Russian design principles emphasise size and strength, and the Kursk amply fulfils both requirements. In scale, it is staggering, almost half again as large as the Belgorod Land Ship, fully capable of overrunning smaller vehicles. It’s massive hull, like those of all Russian war machines, is clad in layers of ablative plating for extra protection.

The massive machine carries a huge array of firepower commensurate to its size. Its three-turret main battery mounts naval-pattern ordnance whose destructive power rivals even that of the Borodino Class Battleships of the White Navy. This is supplemented by serried broadside gun batteries and a triple array of mighty mobile mortars.

The refinements of Markov’s Circle are unmistakeably in evidence. A Mimic Generator pulses in its heart, special metal alloys are used throughout the machine, and a Sturginium Thermal Pressure Engine provides prodigious power. The Kursk is even capable of a temporary surge to its speed, becoming an even more frightening spectacle to the White Army’s foes.

Most remarkable of all, the Kursk is large enough to incorporate internal ‘hangar’ facilities, accessed via a great armoured ramp. This hangar houses a close escort force of Tikhvin Class Small Tanks, providing additional fire support and assault troops.

The Kursk was first seen in action in the opening stages of the White Army’s assault on the Prussian Empire, when the Ivan Grozny single-handedly crushed the great Prussian fortress at Wehlau, on the road to Konigsberg. This achievement was one of the first to cause the rest of the world to take fearful note of the newfound power of the Tsar’s armies.

A Word from the Designer

When the time came to create the models for the Russian Coalition there were a lot of crazy ideas flying around the office, including mad concepts for special vehicles that would rival centrepiece models like the iconic Metzger. It reached such a state that somewhere in the medley of creative ideas the Russians were given several never-before-seen land models to add to their ranks.

One of the most exciting concepts was the titanic monstrosity known as the Kursk Class Land Dreadnaught. The fabled might of the Russian Coalition’s land forces had to be followed through to its logical conclusion – the biggest trundling armoured battle platform Dystopian Wars has seen to date. While some of the mobile airfields stand taller or bigger, this is the largest ground assault vehicle we’ve yet made.

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Kursk Class Land Dreadnought with the Belgorod Class Land Ship

Designing it was both a joy and a nightmare: creating a new unit type is always an interesting exploratory exercise, but with a model this big the geometry alone takes a great deal of time to build.

It was all good and proper extending the chassis out and multiplying the already astounding number of wheels, but the square shape didn’t feel right on such a behemoth. Staggering the outer wheels to give the centre a greater sense of mass did the trick and from there the monster built itself through the tiered platforms and upwards past the three turrets.

Though some land forces in Dystopian Wars have a little more flair, the Kursk Land Dreadnought is a no nonsense killing machine, brutal in its industrial functionality. This creation sports a terrifying armoured ram on the front, ready to smash into the enemy at full force. The rear of the ship houses a small hangar brimming with either armoured or aerial support.

To War!

Since the Kursk Class Land Dreadnought first appeared on the front lines of Eastern Europe, White Army combat doctrine has shifted to fully embrace its devastating potential. Coalition Commanders know well the resource outlay required to bring one of these armoured monstrosities to the field, and as such, strive to make full use of its extensive capabilities. Following is a summary of the forefront tactics emerging from its extensive field testing.

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The Kursk Land Dreadnought rolling thunderously, dwarfing its surroundings

Matching the gargantuan bulk and resilience of the Mobile Airfields brought to battle by other nations, and reinforced with the Coalition’s trademark shell of ablative armour, the Kursk is the toughest vehicle yet seen on the world’s battlegrounds. Therefore, it is unsurprising that they have seen immediate use as the front of the White Army wall formation.

Here, the enormous shadow they cast is sufficient to shelter whole Squadrons of middle- or lightweight vehicles from incoming fire. If flanked by one, or even two, Belgorod Land Ships, an enormous footprint is created in which the better part of a battle group can take cover.

As always, the core principle of this tactic is to roll the Kursk, and its supporting elements, straight toward the enemy, endeavouring to close as quickly as possible to bring the Land Dreadnought’s formidable battleship grade firepower to bear on the enemy Armour. To this end, the Dreadnought’s Thermal Pressure Engine is designed to withstand short bursts of extreme stress, allowing the tank to leap forward in sudden surges and keep pace with its faster support.

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A Prussian Empire A9-V 'Sturmpanzer' comes up against the Iron Giant

The Kursk is also fitted with one of the mysterious ‘Mimic Generators’. These esoteric devices can copy the function of nearby generators. In practice, land ship Captains will initially use their Mimic to imitate generators within their own fleet, normally providing an extra Rocket Jammer to better protect the battle group. Then, once they are buried deep amid the foe, they will begin to ‘steal’ other generators effects, creating much confusion in the enemy ranks.

As the Kursk moves forward a trio of mortars partially compensate for the lack of range of its turret battery. Although unable to perform the same area devastation as the Volochok Class Bombards, these are still apt at picking apart middleweight vehicles, or blunting large squadrons of Small Class tanks.

Coalition Commanders have also found the facility to attach a patrol of small craft to the Land Dreadnought to be a huge advantage, particularly with the flexibility they are afforded. When anticipating heavy air resistance, a Squadron of Fighters will accompany the vehicle to protect it from aerial threats. Conversely, when simply additional fire support and assault troops are required, a small group of Tikhvin can be deployed instead.

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BeitragVerfasst: 28.06.2012, 21:07 
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Never Say Die!
Zitat:
Foreigners often assume that the Russian military is frivolous with its resources when carrying out military operations. This is, however, a mistaken view. The gratuitous waste of the Tsar’s soldiers is looked at with great disapproval by his Oprichnik agents, for in effect it is a crime against the Tsar himself. Officers with a reputation as butchers of men are quickly removed from their posts.

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Russian Coalition Tyumen Class Repair Vehicle

However, an even harsher fate awaits those who also squander precious equipment. Conscript soldiers are relatively easy for the White Army to replace. But its tanks and other armoured vehicles are a vitally important resource whose loss takes much more time and effort to make good. The Oprichnina, the Tsar’s personal interior guard, are ruthlessly efficient in their elimination of the incompetent and inefficient from positions of importance in the Russian military hierarchy.

The concept of mobile armoured repair stations is not a new one to the Russians. The logistical problems of maintenance during offensive actions were first identified by the Stavka, the Coalition’s combined military General Staff, after the White Army’s after its experience during the Russian war against the Chinese back in the 1840s.

The Tyumen Repair Vehicle, which entered service in 1863, represents the ultimate development of this technology. It is equipped with an extensive array of cranes, winches and tools, all incorporated into its structure. It also carries a dedicated crew of mechanics and engineers, a considerable amount of supplies and materials, and a small array of weaponry for self-defence.

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A battle-damaged Kursk Land Dreadnought receives some welcome assistance from the Repair Vehicles

The Tyumen makes it possible for maintenance facilities to be brought right up to the front line. White Army field repair crews are renowned for their bravery and unstinting dedication, often carrying out complex procedures while under heavy enemy fire.

Every vehicle patched up on the front lines is one that can be returned to action all the quicker. This allows the Shock Armies to carry out operations more effectively than if they had to send large amounts of equipment to rear-area repair shops. Tyumen crews are even capable of patching up damage to Land Ships and larger machines of war.

The Tyumen’s value is well appreciated. Every Armoured Battle Brigade has an autonomous Repair Detachment under the direct authority of its commander. Individual Tank and Artillery regiments often have an additional company of the machines integrated into their organisation. Russian officers can thus be confident of keeping their fighting power up to strength, allowing the Shock Armies to roll onwards unhindered for the greater glory of the Rodina.

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Russian Coalition Tyumen Class Repair Vehicle

A Word From The Designer
Creating special models is always one of the highlights when designing a new fleet; matching out the existing ship rosters is fun, but models that have no analogue are the ones that require the most creative effort and, therefore, are the most satisfying to see finished.

Beside the vast array of mechanical contraptions bent to the vile arts of destruction and mayhem, the Tyumen Repair Vehicle represents a bold new era for the battlefields of Dystopian Wars: attrition carries less meaning when one side can gradually recover from the damage inflicted upon them.

We decided early to use the concept for the Tsar tank as a template for the Russian Coalition’s smallest tanks, as its unique shape would be impractical for us to produce on a larger scale. Specials however, are special, and as a designer it lets us break a few of our little rules. Here the Tsar layout made so much sense: the large wheels fit around the injured vehicle and clamp in place, allowing the massive crane to do its business. The Tyumen became part Tsar tank and part dockside, meaning we finished with something truly unique.

In an effort to encourage the (relative) realism of these massive mechanical contraptions, we have created the illusion that the model is in motion. This has been achieved by emphasising huge, moving parts that even on a static model seem to be ready and poised to break into motion. You can almost hear the resounding clatter of steel grating on steel. The time dilation orb’s closing top is one of our favourite examples of this, and on the Tyumen we had to do the same.

The two outer wheeled sections widen on the central ratchet to envelop the damaged vehicle, or narrow for a more stable drive on its own. It helps with the Tyumen that the model allows you to assemble it in either position, and if you have a spare tank handy you can even put it into action and sculpt on the damage and the crane at work on it.

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The Tyumen Repair Vehicles roam the battlefield, tending to any damaged White Army comrades

To War!
Relying on the formidable durability of their heaviest vehicles, White Army Commanders find the Tyumen Class Repair Vehicle an invaluable asset.

Their role is simple – the Tyumen roll forward at the back of the Russian formation, keeping within easy reach of their allies whilst still shielded from incoming ordnance. Then, if one of the White Army Land Ships or Land Dreadnoughts begins to suffer from enemy fire, they will dispatch their repair crews to patch up the damage and keep the vehicle in fighting order.

If a Land Ship begins to take serious damage, one of the Tyumen will move in close to aid repairs with its heavy duty equipment. This allows the repair teams to more easily restore crippled systems to working order, but risks exposing the Tyumen to incoming fire.

Knowing that these fragile vehicles will attract enemy attention, the Tyumen are fitted with light weaponry. However, these are very much a last resort as bringing them to bear means exposing the Squadron to concentrated return fire.

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BeitragVerfasst: 05.07.2012, 13:21 
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Russian Coalition Vorkuta Class Land Driller and Tikhvin Class Small Tanks

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(From left to right) Russian Coalition Tikhvin Class Small Tank, Belgorod Class Land Ship, Vorkuta Class Land Driller, Tower, Myshkin Class Bomber

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Russian Coalition Moskva Class Dreadnought

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(From left to right) Russian Coalition Suvorov Class Cruiser, Moskva Class Dreadnought, Borodino Class Battleship, Tiny Flyer Tokens

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Kremlin Of The Seas

The mighty Moskva Class Dreadnoughts are the pride of The White Navy. Although not the largest ships in its fleets – a status that rests with the great Kostroma Fleet Carriers – the Moskvas are undoubtedly the most revered. Commanding one of these titans of the sea is seen as the highest honour to which a White Navy Battle Brigade Captain can aspire.

Developed to replace the older Nikolaev Class, the design of the Moskva is an outgrowth of the modern Borodino Class Battleships. Its origins date from 1865 but, like almost all Russian war machines, the Moskva’s design was radically recast in the light of developments made by Markov and his Circle after 1866.

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'Bigger is Better'

In appearance and function, the Moskva is a larger and more powerful version of the Borodino – ‘bigger is better’ is a maxim enshrined in almost every aspect of Russian design, especially in regard to war engines.

White Navy Admiral Leonid Zhdanov remarked that the ship would be ‘a veritable Kremlin of the seas’ on seeing its blueprints for the first time. When the Tsar heard of this, he personally decreed that the class be named in honour of the city of Moscow, home of the greatest Kremlin, or citadel, in the Russian Coalition.

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‘The Devil’s Triangle’ unloads on the cornered Toulon Class Armoured Cruisers

The Moskva carries armament fitting for its great bulk. Like the Borodino, its primary weapons are the so-called ‘Devil’s Triangle’ of three forward turrets, mounting heavy-calibre smoothbore cannons. However, unlike the battleship, the dreadnought supplements these with a wing turret on either beam.

These turrets, mounting slightly smaller calibre ordnance, were fitted to assist in covering the blind arcs abeam and astern that had proven somewhat problematic in the Borodino Class.

Combined with the vessel’s standard hull-mounted secondary broadsides of lighter rifled guns, they ensure that anyone attacking a Moskva from abeam or abaft of the forward turrets, hoping to find a potential weak spot, will soon regret their foolishness.

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Russian Coalition - Borodino Class Battleship with the Moskva Class Dreadnought

Of course, the turrets may also be turned forwards to supplement the main armament, resulting in firepower of apocalyptic proportions over short to medium distances. Any enemy vessel crossing a Russian dreadnought’s ‘T’ at its optimum range is almost certain to be blown out of the water. Likewise, a Moskva can reduce even the strongest enemy coastal fortifications to rubble in just a few salvoes.

Like the smaller Borodino, the Moskva is designed with aggressive frontal assaults in mind. Its massive hull is clad in ablative armour, concealing thrumming defensive Generators and powerful Sturginium Thermal Pressure Engines capable of granting it an increase in speed over short distances. The White Navy treats the Moskva like a great barbed spearhead, capable of driving deep into enemy formations and inflicting catastrophic damage, and leaving at best crippled victims ripe for destruction by other Russian warships.

A Word from the Designer

The Russian naval forces are already some of the most imposing ships in Dystopian Wars, their grungy industrial profiles a frightening sight across the waves. The Borodino Class Battleship already sets the benchmark in terror next to enemy ships in the same class.

It’s all fun and games making impressive ships and exciting models, right up until the point where you have to make something even bigger and meaner than the biggest, meanest thing you’ve made to date, while trying not to eclipse some of the old classics in the product range. A one player game of one-upmanship isn’t nearly as fun as it sounds.

The Moskva towed the fine line of making a truly fearless fighting vessel while not outstripping the rest of the product range in size or style. The biggest difference between the Moskva and Borodino is that the dreadnought has no less than five forward facing turrets, and though several of them do have restricted beam arcs, the forward profile of the ship is terrifying. We originally played with the idea of having the full double barrelled turrets set in the beam mounts rather than the final single turrets, but ten forward facing barrels is over the top even for the world inhabited by the likes of the Metzger giant robot.

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A truly terrifying amount of forward-facing and flanking turrets

Finding room for those turrets was another issue entirely, as widening the ship to fit them all into forward facing mounts broke the overall profile of the Russian fleet and that dagger-like shape that makes them so mean. The trick came in breaking the smooth line of the hull and bringing the beam mounts out in fin-like protrusions. It was a nod to the Russian piscine prototype Black Wolf and one that works nicely on the final model. Not only does it keep the imposing profile, but the way the hull lines break screams out just how tightly the Russian Coalition engineers had to jam in all these guns to make this monster.

To War!

The intimidating Moskva Class Dreadnoughts are a Russian Naval Commander’s weapon of choice when an enemy line needs to be broken. Frequently fielded alongside the smaller Borodino, these vessels can soak up even more firepower than the Battleship and can pay out significantly more in return.

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Your opponent will do well to find a weak spot here

Although its weapons are still forward focused, the addition of flanking turrets and more powerful broadside armament means the Moskva’s true place is the centre of the foe’s battle line. Once there, its matchless close range firepower spitting from both flanks will fracture enemy defences for the remainder of the fleet to mop up.

The greatest challenge Coalition Commanders face then, is getting the behemoth into position. Understandably for its mass, the Moskva is even slower than its Battleship cousins, and can be left behind by an unwary Commander. However, the ability to periodically overcharge its engines for a sudden boost of speed helps to mitigate this.

The Dreadnought is also loaded with even thicker armour and more defensive generators than any other vessel, keeping the fleet protected as it makes its ponderous approach.

Finally, as befits its station, the crew of a Moskva is comprised of hardened veterans, notably superior to the conscripted marines who serve aboard other Russian ships. The final card in the hand of a Dreadnought captain is then to swamp a valuable target with highly trained riflemen and seize a fresh prize for the Tsar.



It Came From Below

Some of the most frightening, and certainly the most infamous, of The White Army’s new war machines are the fearsome drilling engines it employs to perform shock assaults on heavily defended enemy positions, especially those that are fortified.

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The Vorkuta Land Driller breaks through and releases its embarked Ground Support

The designs for the Vorkuta and its prototypes originated, as with so many of the Russian Coalition’s new engines of war, from the activities of Markov and his compatriots. However, unlike many of his other ‘liberations’ of Covenant technology, the arch-spy leaked the designs of the drilling engines to the Tsar’s secret service some time before his eventual defection.

As a result, when the Coalition moved to attack the Prussian Empire’s eastern borders, and the Ottoman garrisons in the Caucasus Mountains, fleets of the drillers, built in secret at workshops deep in the Urals, were readily available.

Machines like the Vorkuta were in fairly common usage in the Covenant itself. In fact they were – and are presumed to remain – essential in the expansion and development of the Covenant’s holdings on the southernmost continent. Such engines were used to grind and bore many tunnels and caverns deep beneath the ice-encrusted surface of Antarctica, in which Lord Sturgeon and his people established their new domains.

However, the Covenant’s drilling engines were restricted to peaceful purposes, and were essentially items of heavy industrial machinery. Markov’s genius was to militarise the design, turning them into assault machines of unparalleled ferocity and effectiveness.

Such has been the success of the Vorkuta in this role that Sturgeon and his advisors count Markov’s perversion of this otherwise innocuous device to warlike purposes as one of his most serious crimes against science.

Vorkutas are deployed in special Independent Assault Engineer Detachments, attached to the Shock Armies. Like artillery units, they are usually placed under the direct control of the commander of the Armoured Battle Brigade to which they are assigned. Individual units from Tank Regiments are then detached to act as subterranean spearheads during major offensive operations.

The Vorkuta’s purpose is to act as a heavy assault transport for squadrons of Russian armour. Travelling below ground, the driller allows its cargo to bypass surface fortifications. Used in conjunction with conventional assault forces, the drillers burst forth from the ground behind enemy lines, disgorging squadrons of tanks in the foe’s rear areas. The resultant chaos and disruption aids the main Russian forces’ ability to break through even the most stubborn enemy defences.
Protecting its Comrades, the Vorkuta's cargo immedietly link fire on their Britannian target

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The Vorkuta has certainly earned its nightmarish reputation.

The drillers are sometimes employed to attack certain components of enemy defences themselves, as it has been found that the shockwaves produced by these giants when they surface is a very effective means of mine clearance.

Vorkutas have seen much use in the fierce battles along the Prussian Empire’s borders. They have proved a hugely valuable asset in the White Army’s continued assaults on the vast defensive networks of the Wolfgang Fortresses.

They are also beginning to see service on the Carpathian Front where, as in their earlier deployments in the Caucasus, they are being used to burrow new passages through otherwise impassable terrain.

The driller’s final military value is psychological. The Vorkuta has garnered such a nightmarish reputation amongst the enemies of the Tsar that not even the ground beneath their feet is to be trusted any longer!

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The Jaws of the Beast

A Word from the Designer

Since the early drafts of the background pieces for the Russian Coalition were circulated, we have been excited by the prospect of drilling transports. Dystopian Wars is full of a huge array of mechanical marvels that travel across the vast ocean; we have huge treaded behemoths that leave trails of devastation across the land and gigantic Skyships that fly above it, but so far there has been nothing that travels below the earth.

Classic pulp and retro science-fiction have portrayed drilling and boring vessels in so many different ways that they have carved a tunnel into the genre like nothing else, and so it was only fitting we try and do them justice here.

In actuality, the majority of the model was fairly simple to put together: drills are, after all, repeating radial patterns, and the level of detail required for the outer hull on a vessel that travels underground is more utilitarian. This is because any more extravagant features would be crushed and torn by moving rocks and earth.

It was difficult to decide the best type of drill to use for the Vorkuta Class Land Driller. Do we go with the classic conical drill, the flatter borer, or, my personal favourite, the tri-cone drill? The end result was a hybrid of all three – a conical shape and, nestled within, a separate tri-cone. You could say this is massively overcomplicated, but then that’s a good thing when it comes to Dystopian Wars. Being a transport vessel, the layout of the tri-cone is meant to break open into three separate sections, folding back to reveal the containing tank squadrons.

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Propelled by its multiple tracks, the Vorkuta's thunderous tremors terrify those above!

To War!

The White Army’s Vorkuta Class Land Drillers were long scorned by sceptical Commanders from other nations as a preposterous notion. However, the sight of these gargantuan war engines bursting from the earth amidst their battle line silenced any such doubts.

The tactical advantage presented by these machines is evident: they are able to move across the battlefield in relative safety, to emerge behind the enemy’s formations and detonate any defensive mines in the process.
Here the embarked Squadrons of Kamchatka or Tikhvin are disgorged to strike at weak points in the foe’s defences. Meanwhile, the Vorkuta continues to protect its charges from incoming fire with a Rocket Jammer Generator, and can even pick off enemy crew with specialist riflemen.

Choice targets for the Vorkuta and its cargo include isolated Bombard Squadrons hiding behind the enemy’s rear lines, strategic objectives or defensive emplacements to be seized or removed and even the ill-armed rear arcs of Land Ships and Mobile Airfields, whose lack of manoeuvrability makes them very vulnerable to such assaults.

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Iceberg Incoming

The largest ship in the White Navy’s order of battle, the Kostroma Class Battle Carrier still echoes the characteristic design of its other vessels. In a military revolutionised by the glut of information supplied by Markov’s Circle, this is perhaps surprising, but then again, the Kostroma is itself a relatively new concept for the Russians.

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Russian Coalition - Kostroma Class Carrier with Tiny Flyers

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Through the use of its Glacier Generator, the Carrier prevents a possible ram and protects itself from incoming fire

Dating from the early 1860s, the Kostroma is the White Navy’s first aircraft carrier. Previously, the Stavka had not considered the construction of mobile air-bases a military priority. Such is the Coalition’s vast size that its military top brass had long assumed that any operations carried out by Russian forces could be amply served by land-based airpower from fixed installations.

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Russian Coalition Kostroma Class Carrier

However, Tsar Vladimir’s ambitions beyond the land borders of his realm, as well as the need for mobile air cover for the White Navy’s Battle Brigades forced the issue. The first Kostroma entered service as early as 1863. However, although the design has undergone a number of refinements, mostly involving Markovite technology, the basic principles behind it remain unchanged.

The Kostroma is essentially a huge floating airfield, housing Steel Interceptor squadrons detached from the White Air Armies to act as naval air support. However, unlike some of its equivalents in foreign navies, the Kostroma is also heavily armed with conventional weaponry, shipping massed broadside batteries of rifled medium cannons, making it a formidable floating fortress in its own right.

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Russian Coalition Kostroma Class Carrier

The carrier mounts a few of the Circle’s revolutionary technologies. Although it is protected by the now-standard scheme of ablative armour, it lacks Sturginium Pressure Engines as swiftness is not essential in its role. Instead it is powered by massive smoke-belching coal-fired reciprocators. However, this in itself makes the carrier an intimidating sight when cruising at full speed.

Additionally, the Kostroma‘s hull conceals one of the strangest Generators ever devised. A product of Markov’s stolen treasures, the Glacier Generator is capable of creating huge icebergs literally in moments.

These sudden ice fields can confuse and confound opponents attempting to close with or target the carrier or other vessels around it. Built as standard on new Kostromas entering service since 1866, Glacier Generators have been retro-fitted on all earlier ships as a matter of priority.

The Kostroma has one last means of attack and defence available to it, should any enemy be foolhardy enough to fight through the rest of the carrier’s escort to close with it. It houses a vast complement of Russian Naval riflemen, sufficient to overwhelm the crews of smaller enemy ships, and make anyone attempting to take the carrier by boarding seriously regret their rashness!

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Russian Coalition Kostroma Class Carrier

A Word from the Designer

The Kostroma Class Carrier was a challenging but thoroughly rewarding model to build. The first hurdle I faced was reconciling the large, wide and flat plane of the flight deck against the veering triangular nature of the Russian Hulls. Most of the general hull shapes of the other nations have shapes better suited to adding decks whereas here the Russian aesthetic is heavily based around the angular hull.

The hull had to be formed further to meet the deck and, in reflection, the sacrifice isn’t as dire as it seems: the tiered factory top of the Russian ships complements the shape nicely and it gave me enough room to play with to add all the fun elements I wanted to.

First and foremost (almost literally), the Glacier Generator set on the bow of the ship was an entirely new generator in both the game and one with no aesthetic precedence. Rather than a set node of technological wonder like many other generators, the Glacier Generator is split into a battery of directional nozzles that combine to create the effect of placing an iceberg in already calm waters. The heat displacement requires an upward venting of hot air from a massive turbine at the top of the ship which in the heat of battle helps create an updraft for combat launches.

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Russian Coalition Kostroma Class Carrier

Other than the factory style tops that are interchangeable atop many Russian Coalition ships, several design elements were added to the ship’s core to help solidify its role as a carrier. The all important aircraft lifts, taken in style from freight elevators, add interesting crossing lines to the ship’s vertical profile and loaded cargo crates piled against the sides of the ship reinforce the busy nature of the vessel.

My favourite element by far is the simplest – the turntable neatly concealed by the top of the ship. It is there to help taxiing aircraft align to launch positions in rapid succession. Little touches like that are there to help give life to the ships, and while most of them can go unnoticed on the final models, it is a real joy to see them finished and painted with the same level of care that went into making them.

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Russian Coalition Kostroma Class Carrier

To War!

Some Russian Coalition Commanders overlook the Kostroma Class Battle Carriers in favour of the raw firepower of the Moskva and the Borodino. However, the tactical flexibility they can provide should never be under-valued.

Although lacking the close range turrets which characterise other White Navy vessels of its size, the Kostroma’s broadsides pack a considerable punch. The Battle Carriers are fully capable of crippling any middle weight vessels which stray in range of their powerful cannons. However, the Kostroma is considerably more vulnerable to return fire than the White Navy’s Battleships. As such it is unwise to plunge them into the enemy formations like the Moskva and Borodino. Instead, they are best held in reserve, where they can pick off targets weakened by the frontline vessels.

Of course the true strength of the Battle Carriers lies with their compliment of aircraft. The tenacity of the ferocious Steel Interceptor wings is fast becoming legendary, and Coalition Commanders particularly value the versatility of the Air Army’s Dive Bombers. Capable of performing aerial dog-fights with the fighters and airships of other nations and devastating important targets with brutal bombing runs, the Interceptors are regarded as a very valuable asset. These wings are further supported by the Carrier’s Deck Crews, who work tirelessly to keep the craft operational.

The final weapon in the Kostroma’s arsenal is the unique Glacier Generator. Although not overtly offensive, these devices can generate obstacles to impede the enemy’s manoeuvres. The tactical potential of these Icebergs is immense: they can funnel targets into the arcs of powerful Russian turrets, protect vulnerable flanks or stop a foe from fleeing the range of the fleet’s guns.




Tower of Tsar Terror

Although the reputation of the Russian Coalition’s military is that of a hugely potent offensive force, especially in recent years, this is not its only focus. No matter how powerful an army or navy might be it always retains the need for commanding static assets to protect its home bases and supply lines.

In fact, this goes doubly so for the Russian military – their great offensives are only sustained thanks to the secure network of fortifications they have established as they advanced. Not only does this ensure that their lines of supply are protected, it also provides Russian forces with secure areas for consolidation and the amassing of reinforcements.

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Russian Coalition fortifications provide overwatch as their comrades roll into battle!

With so many land borders to defend, the Russian Coalition also places great faith in strong static defences, which free up its mobile forces to operate elsewhere. Major cities such as Saint Petersburg, Moscow, Kiev and Sevastopol are ringed with formidable defensive works. More fortifications are positioned to watch over its far flung borders, such as the Nikolai Line overlooking the remote Pacific Coast.

Like those of the other powers, Russian fortifications are designed to be assembled relatively rapidly from pre-fabricated components. However, once assembled, they are immensely resilient, capable of resisting even the strongest assaults. The Russian Coalition raises whole regiments of infantry to act as garrison troops for its fortified redoubts in key areas.

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Russian Coalition Tower Set

Because they are immobile, fortifications can mount the largest and most destructive ordnance the major powers can devise – below each emplacement is a network of heavily defended magazines and stores to keep the fort’s weaponry and its crew battle-ready.

In the case of Russian-built structures, they mostly mount the same huge smoothbore guns common to the White Army’s Land Ships. However, some emplacements mount heavy rifled weaponry, too bulky even for dreadnoughts, to expand the areas which they can bring under bombardment.

Because of its huge land area, the Russian Coalition military places great reliance on static airfields, more so than almost any other nation. The majority of the White Air Armies are based out of conventional airfields, heavily defended by flak towers.

The extent of this network or aerodromes is vast, and they are easily constructed with conscripted labour from preassembled components. This capacity, together with its forces operating mostly from home territory, means that the Russian military has to date not needed to develop land-based mobile airfields like the other major powers.

Everywhere the Coalition military goes, it rapidly constructs a great deal of redoubts to support its operations. However, these forts also have another purpose – to establish and maintain the Tsar’s iron rule over the regions through which his armies march, and his fleets sail. They are the lasting physical embodiment of the Russian monarch’s power and his expansionist dreams.

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The four corners of the Russian Coalition Tower Set watch over the Tsar's land

A Word from the Designer

The Russian Tower Set was a pleasure to design as the late 15th c. architectural style of the Moscow Kremlin, which was a primary source of reference in this model, exhibits so many elements of design in keeping with the way I envision the collective mentality of the Russian Coalition. It exudes might and stability, asserting the dominance of those within its walls for miles beyond, and yet contains numerous examples of the intricate and ornate. It is built for supremacy – physically and aesthetically. Interestingly, the existing walls and towers of the Moscow Kremlin, in all their archetypal Russian glory, were built by masterful Italians, though they too had existing Russian designs from which to refer. Having returned to Spartan Games headquarters following a magnificent Renaissance-focussed excursion, I began work on the Tower Set and its substantially larger sibling the Russian Coalition Bunker Complex. I was full of inspiration and excitement to design a set of Dystopian Wars models that invoked strong architectural elements of these two amazing cultures, with license to bring it into our world of Victorian Super Science.

Kremlin does not refer only to the one in Moscow. The massive front doors of the Russian Coalition tower and the shield generator top, for instance, were derived from elements that I found appealing in various other kremlins around Russia. Also note the “M”-shaped trim, which appears in numerous kremlins. When designing buildings for our games, I construct them in real world architectural units, only emphasising elements that would become invisible when scaled down to game size. The Russian Coalition Tower, therefore, is 260’ in height from the ground to the tip of the towers, and the quad barrels of the Gun Tower are 68’ in length.

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A Storm Is Brewing

Polish-Lithuanian Commonwealth SWZ3 Palnik Class Flame Tank

The Alliance Nations and the way they fit into the game of Dystopian Wars were an opportunity to come up with some interesting designs outside the standard set that the major powers produce; niche models with niche roles that add a little more flavour to the battlefield. One of the first Alliance models produced was the Polish-Lithuanian Commonwealth's Flame tank, a medium armoured model whose firepower is quite literally firepower.

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Polish-Lithuanian Commonwealth - SWZ3 Palnik Class Flame Tank

The Polish-Lithuanian Commonwealth designs carry elements from the background of the PLC as a whole. Their history, aesthetic and military doctrine were formed on the basis of the infamous Polish Winged Hussars. Trying to apply a notion of speed to a static model, let alone a tank the size of a building, is tricky. The first thought is to favour front-heavy designs that lean forward, treading a little on what makes the Federated States of America land vehicles special.

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Polish-Lithuanian Commonwealth - SWZ3 Palnik Class Flame Tank

This led to a model with large wheels and taut tracks – a nod to racing cars and motorcycles. Putting as much of the physical model into the motive sections helped to lend speed to the eye. The other nod is to the Hussars, and this is where we added wings. In most instances they fit in among the smokestacks but, while more subtle than the original winged hussars, are still easily seen to anyone on the battlefield.

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Polish-Lithuanian Commonwealth - SWZ3 Palnik Class Flame Tank

Making something a flame tank is as much about implying heat as it is about fire. After all, the model has no gouts of flame spouting from it: that task is left to the skilled hobbyists and painters who will take this model under their wing. For us, it was about making a model that looks equal parts furnace and fireplace. Most of the surfaces present are not large metal panels that make up a great amount of the tanks that populate the Dystopian Wars universe, but grilles and heat sinks intertwined with sinuous pipes and boilers, making for something that is more of a smelting plant than a war machine.


Dominion of Canada Archer Class Flak Tank

The flak tank for the Dominion of Canada was another model with a niche role that adds a lot of flavour to the battlefield. Where the land game allows aerial support for the slow lumbering machines on the ground, the same support can often do as much damage as the rest of the forces in play. The Republique of France showed us that a medium class support vessel could do wonders to control the skies above the battle and it’s long due that we brought the same ethos onto the muddy fields as well as the ocean.

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Dominion of Canada - Archer Class Flak Tank

Canada in Dystopian Wars is much like Canada was in the real world timeline, and aesthetically you can see a great deal of influence from British, American and French designs, but there is still a strong underlying lean of independence. The final product is unarguably Canadian, and part of what makes that true is in the unique function of the model.

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Dominion of Canada - Archer Class Flak Tank

The only analogue to the Flak tank is the Republique of France Support Cruiser, but as an overall rule of thumb the same size classes for naval models are a slight degree smaller on land. The Support Cruiser had a long hull to fill with Ack Ack turrets while the squat Flak tank does not. In a way this was a boon as the final model covers nearly every top surface in Flak turrets, bristling with skyward barrels. This cluttered nature makes up a large chunk of the model’s unique style while fundamentally explaining its purpose to any onlooker. Multiple turrets over a single one was an aesthetic choice as it helps evoke the sense of massive flak barrages streaming into the sky in almost haphazard directions, raining destruction upwards in stark contrast to much of Dystopian Wars.


Britannian Raj Zamburak Class Bombard

Real world India has one of the most colourful histories in the world. Through their own rich cultural past and the long colonial period, the country itself is awash with marvels of architecture and history and proved a rich source for inspiration. When going over some of India’s most famous monuments the temptation to follow the obvious choices was avoided in favour of more thematically appropriate ones.

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Britannian Raj - Zamburak Class Bombard

It was the many famous forts littered across the country that provided the basis for the Britannian Raj’s aesthetic. From Agra to the Red Fort and beyond they gave us not only a powerful militaristic vision but also one steeped in the country’s unique aesthetic which encapsulated what we wanted for the Britannian Raj.

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Britannian Raj - Zamburak Class Bombard

The Bombard is an interesting example of the application of that aesthetic as well as the unique nature of the model. This Bombard is a shade larger than those owned by the other nations, not only in the vertical profile it takes up on the battlefield but also in the massive calibre of its cannon. The huge bulk is represented by the fact that the final model is more of an artillery emplacement than a mobile bombard; the wheels mounted to it are almost an afterthought, straining to move the massive bulk of the towering weapon.

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Britannian Raj - Zamburak Class Bombard

The massive gun is not enough to distract from the unique feel of the rest of the model; the Indian crenulations and the massive minaret style gun take the ridiculously large cannon idea and turn it into the craft of an artisan more than a deadly construct of war, much like the historical background of real world India.

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Allianz-Nationen

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(From left to right) Polish-Lithuanian Commonwealth LZ5 Rycerz Class Small Tank, SWZ3 Palnik Class Flame Tank, WZ6 Szpada Class Medium Tank, ZB2 Burza Class Bombard

The Polish-Lithuanian Commonwealth is a great survivor; almost disappearing from the map several times in its history. But the Commonwealth's fighting spirit has never been extinguished. Its armies, built around the famous Legions of Winged Hussars, practice a form of fast-moving, hard-hitting mechanised warfare that will be a valuable addition to your fleet.

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(From left to right) Polish Lithuanian Commonwealth and Dominion of Canada

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(From left to right) Dominion of Canada Wolfe Class Medium Tank, Huntsman Class Tank Destroyer, Resolution Class Land Ship, Archer Class Flak Tank

But what about the Dominion of Canada? The largest of Britannia's overseas Dominions, Canada has aided the Kingdom in its many military engagements around the globe. From the crushing Resolution Class Land Ship to the deadly Archer Class Flak Tank, the Dominion of Canada offer an excellent way to expand your Britannian forces.


The Russians Are Ready For War!

The might of the White Army is well documented. Our latest release allows you to realise just how devastating this military force is as more land options are unleashed. With the massive Russian Coalition Bunker Complex protecting them, the White Army is capable of taking down whatever their opponents dare to throw at them.

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(From left to right) Russian Coalition Tikhvin Class Small Tank, Volochok Class Bombard, Kamchatka Class Medium Tank, Bunker Complex

The White Army's Air Force utilises advanced scientific contraptions built from the knowledge passed on from Antarctica and combines it with the cruder technology of the Russian Coalition. This potent blend of mad ideas resulted in the creation of the menacing Tunguska Class Large Skyship and savage Suyetka Class Small Skyship - flying machines built to ensure that the Russian Coalition remain as much a threat in the air as they are at land and sea.

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(From left to right) Russian Coalition Novgorod Class Frigate/Veliky Class Escort, Tunguska Class Large Skyship, Suyetka Class Small Skyship

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Shock Assault

The Teutonic Order is a mysterious and powerful organisation within the Prussian Empire, which serves in a number of roles within the Imperial political and military hierarchies, as well as being the Prussian Emperor’s most trusted bodyguards. It is fair to say they also serve the Emperor as his primary secret service agents, serving as a strong defence against infiltration by enemy spies. A final role is to act as the ‘watchers’ of the regular military command and other institutions for any signs of internal dissention or subversive plots.

Despite having so many roles to cater for, the Order also has powerful military forces under its command, with units consisting of some of the most elite soldiers and revolutionary war machines in the Prussian Imperial arsenal. However, these units do not come under the authority of the regular Imperial military; something that occasionally causes disquiet amongst regular military officers, especially those who lead units from the non-Prussian regions of the Empire.

The Teutonic Order commands extensive research and development facilities, housed within fortresses and commanderies in its primary dominion of Prussian Scandinavia. This region of the Empire is also rich in the natural resources needed to realise such projects, including extensive Sturginium deposits.

Many of the most radical technological developments of the age first emerged from the laboratories and workshops of the Teutonic Order, including Tesla technology. Some rumours whisper that the Order was already aware of the existence and potential of Element 270 long before the founding of the Covenant of Antarctica. Whether or not this is true, the Order does not say, for it is protective in the extreme of its secrets. Even details of its most famous scientific innovator, Tesla, are shrouded in mystery to this day.

The Order has long been known as a developer of extraordinary new military technology. This reputation first sealed in 1860 with the advent of the mighty Metzger Class War Robots. However, the Order’s scientists were clearly not content to rest upon their laurels, for shortly after the outbreak of the World War, it unveiled an extraordinary new concept: the Aufseher Class Assault Airship.

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Aufseher Class Assault Airship (Top)

The Aufseher is based on the design of the sturdy and reliable Gewitterwolke Class zeppelins of the Imperial Luftflotten. However, its function is radically different. Where the Gewitterwolke is a powerful flying battleship, the Aufseher takes the Teutonic Order’s favoured battle tactics of shock assaults to quite literally a whole new level.

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Aufseher Class Assault Airship (Front)

The Aufseher is designed to allow the air landing of Prussian armoured units directly in the heart of enemy strong points, either to provide support for larger attacks or in surprise raids on key objectives. However, even the armoured unit it most often deploys is revolutionary: the Faust.

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Fausts on their base beside an A6-V Class Medium Tank

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Aufseher Class Assault Airship (Top)

Faust is a new type of manned combat robot resembling a very much scaled down Metzger, although still large enough to dwarf terrified enemy infantry and toss aside light tanks like cardboard boxes.

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Aufseher Class Assault Airship (Side)

Now, whenever the huge shadow of a Prussian zeppelin falls over the battlefield and the dirge-like drone of its Tesla motors fills the air, enemy soldiers shudder, for they have yet another reason to fear the might of the Prussian Empire.

A Word from the Designer

The Prussian Empire zeppelin’s are at the heart of Dystopian Wars; the original Imperium Class Sky Fortress is a model that gets everyone talking and the Gewitterwolke Class Large Airship features proudly on the rulebook front cover. I was eager, as ever, to make more when the idea of an Assault Airship came up.

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Aufseher Class Assault Airship (Underside)

The Prussians were always very utilitarian in their aesthetic. All the madness in their design was collected and expressed through the medium of electric weaponry, leaving the hull design rather pragmatic. The Assault Airship is longer than the Gewitterwolke, and the underside has been stripped of its weapons. The underside of the Assault Airship has huge sliding bay doors and a lowering cradle to deploy men and machines to the frontlines of the battlefield with lightning speed. Much of the crew complement is given over to the infamous Luftlancers, ready to rain down from the Assault Airship and bring the emperor’s might to his foes.

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Aufseher Class Assault Airship (Rear)

The only issue with this approach is that the new detail is mainly concentrated on the underside of the model, which on the tabletop is not ideal, so the decision was made to move the gondola from the underside to the top. A heavy spine was added filled with hatches so high flying enemy sky craft cannot be immune to the deadly Luftlancer boarding strikes.

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Problem Solver

The armed forces of the Polish-Lithuanian Commonwealth are not especially numerous when compared to the massed military strength of the great powers, but their battle skill and courage are unparalleled. Long years of warfare have honed the Commonwealth Hussar Legions into veteran fighting units capable of facing off against the worst an enemy can throw at them.

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Polish-Lithuanian Commonwealth - Zamiec Sky Fortress (Top)

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Polish-Lithuanian Commonwealth - Zamiec Sky Fortress (Top)

A large part of the Hussar Legions’ effectiveness lies in their ability to dictate the flow of the battles in which they fight. The Commonwealth has developed a unique doctrine of highly mobile warfare, relying on fierce hit-and-run style raids rather than grinding battles of attrition. The Hussar Legions reflect this, being built around massed companies of highly mobile armour and artillery, backed up by squadrons of their famous steam-bike cavalrymen.

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Polish-Lithuanian Commonwealth - Zamiec Sky Fortress (Underside)

Because of their resource-hungry nature, the Commonwealth does not field much in the way of very heavy armour or large war engines of its own – they are generally seen as too slow and cumbersome to incorporate into the nation’s military doctrine. Also, its alliance with the Russian Coalition makes the lack of home-grown machines less crucial.

However, one type of large war engine employed by the Commonwealth is the Zamiec Class Sky Fortress. Not only are these the primary prestige war machines of the nation, they also serve a vital tactical and strategic purpose.

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Polish-Lithuanian Commonwealth - Zamiec Sky Fortress (Front)

The Commonwealth general staff long ago realised that, given the nation’s largely indefensible borders, fixed installations other than the fortifications of major cities were a liability. Static airfields in particular were thought to be very vulnerable to being overrun and while they were crucial assets, defending them by conventional means would absorb military power that the Commonwealth could not afford to divert from its mobile forces.

The Zamiec Sky Fortress was developed to solve all of these problems. It utilises a mixture of Russian and Britannian technological refinements, being partially based on the rotorcraft principle. Heavily armed with cannons and smaller calibre quick-firing guns, it also carries squadrons of Commonwealth-modified Zhnets-pattern aeroplanes.

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Polish-Lithuanian Commonwealth - Zamiec Sky Fortress (Top)

The Zamiec’s purpose is to provide the Hussar Legions with integral mobile air support, ensuring that Commonwealth aerial units have the fastest response time possible to requests for assistance from the ground forces.

A lot of the nation’s Sky Fortresses are directly assigned to the Hussar Legions, rather than operating autonomously. Having the bulk of the Commonwealth aerial forces airborne in their own right also eliminates the need for vulnerable ground bases.

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Polish-Lithuanian Commonwealth - Zamiec Sky Fortress (Side)

But the Zamiec has one other quality that makes it an important asset to the Hussar Legions. As well its aerial interceptors, the Sky Fortress can also carry a squadron of light tanks within its extensive cargo bays.

These can deploy rapidly from the machine around a key objective, taking and holding crucial points on the ground while benefitting from the Zamiec’s aerial support and massive firepower. Such attacks often come as a great shock to enemies already unbalanced by the powerful strikes of the armoured Hussar Legions.

A Word from the Designer

The Hussar plays a very important role when mapping out the national identity of the Polish-Lithuanian Commonwealth in a world at war. The military doctrine and the weapons they wield reflect the same idea of fast, agile combat.

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Polish-Lithuanian Commonwealth - Zamiec Sky Fortress (Front)

The whole shape of the model is made to give the feel of the lancer; look at the way the long narrow deck is slung under the winged blimps, pointing ahead menacingly with its forward facing weapons ready to ride down any adversary from above. Mean turrets and heavy propellers assisting the lift of the craft add a little more life to the craft and the sleeker bulging dirigibles also lend an air of speed to the shape itself. The Sky Fortress ended up being a fantastic centrepiece model for one of the latest Alliance nations, standing out with style above the armoured might of the rest of the Polish forces.

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The Unshakeable

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Protectorate of Belgium Flag

The Liege Class Land Ship is more akin to a giant steam-powered fortress than the Land Ships of the other Great Powers. Although less mobile than its contempories, the Liege more than compensates with the considerable firepower it can unleash from its pair of turrets and gargantuan rotary mortar.

The Liege Class is the pinnacle of flexible defensive strategy. It is heavily armoured against incoming fire, and has multiple Ack Ack batteries to repulse aerial aggression. The Liege is even designed to embed itself into the earth once it has found an optimal position. With its ground clamps firmly in place, the Liege becomes a stable, unshakeable firing platform, allowing even greater accuracy with its formidable weapons.

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The Protectorate of Belgium - Liege Class Land Ship (front)

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The Protectorate of Belgium - Liege Class Land Ship (back)

As such, it finds its greatest use to be forming a solid battle line, around which the rest of the Belgian forces can operate. Against these fortresses, their enemies can hurl countless resources with little hope of breaking the defensive formation.

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The Protectorate of Belgium - Liege Class Land Ship

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The Protectorate of Belgium - Liege Class Land Ship

Und Spartan hat eine Tochterfirma gegründet:

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Studio Sparta Launches!

Spartan Games is thrilled to be launching Studio Sparta - our brand new mail order business. We have a very creative and imaginative team of designers who produce award-winning products for various game systems, but their creativity does not stop with our core game systems. Indeed, they often go places we have never even dreamt of going and we end up with models that, until now, had no place in the Spartan Games product portfolio.

We can't suppress this creativity and we think you will agree that the models are just too good to be locked away in the designers imaginations.
That's why Studio Sparta is here.

What Is Studio Sparta?

Studio Sparta is a mail order company that offers a diverse range of figures, vehicles and scenery that do not have any of the constraints of being locked to our core games, and are not limited to models that can be mass-produced for stores to stock. This allows us to make more complex models, to dabble in areas that we find exciting, and we think you will also find exciting.

Studio Sparta is where we let our designers loose, allowing their imaginations to run wild and produce some of our most unusual models. Just like all our other products, they are high quality, highly detailed and great value for money. Some will cross over to existing game systems, but many will have nothing at all to do with fantasy naval, giant spacecraft or Victorian super science fiction.

What's First To Be Available From Studio Sparta?

FIRESTORM INVASION: PLANETFALL

Firestorm Invasion is our view of ground-based warfare in the Firestorm Armada galaxy, but the way we have approached the concept of enacting brutal ground-based combat is, we think, somewhat different.

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Planetfall: Dindrenzi Federation vs. Terran Alliance

If you think about it, the act of invading a planet is not a simple one! To fully subdue your enemy we think you'll need to embrace three key Phases of game play. The first phase is brutal ground-pounding combat using massive forces of tanks, ground attack craft, mechanical walkers and heavily armoured infantry. We call this Planetfall and it will be presented in 10mm scale.

You can get stuck into Planetfall straight away as Studio Sparta launches with the Dindrenzi Federation and Terran Alliance Kickstart Boxes as well as a range of other models that you can add to your force. The Kickstart Boxes offer amazing value for money, including an unbelievable number of stunning models, a full colour Rulebook, dice, a measuring aid and lots more. You can also enjoy special introductory prices on all Planetfall models, so head on over to Studio Sparta and start building your collection!

THE INVADERS HAVE LANDED

We love Victorian super science fiction. We also love the idea of alien invaders descending to Earth and obliterating all who dare to stand before them! Sooner or later, we knew we would bring these two together and so the idea of the Invaders was born.

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The Invaders land in Studio Sparta!

The current Invaders range consists of their intimidating Walker war engines and swarms of insect-like flying support craft, including the terrifying Hive Ship and the devastating Invader Cruiser. Soon you will be able to field whole armies of these strange, deadly bio-mechanical creations.

It's not only in Dystopian Wars where the Invaders can walk. The models have been designed to fit comfortably with almost any scale of miniature. Imagine the Invaders attacking units of 15mm scale Firestorm Invasion Terran Infantry, or marvel as 10mm scale Dindrenzi armour is pulverised by devastating weapon systems onboard an Invader Hive Ship.

No gaming table is safe from their relentless march! Go to Studio Sparta and indulge yourself...

GOLIATH

Standing literally hundreds of scale feet tall, Goliaths dwarf the largest of ships and even many great castles and fortresses ashore. When consumed by battle fury, one can shatter an entire fleet or crush an entire town underfoot. Some Goliaths even delight in causing great waves sufficient to swamp coastal settlements and enough to scour them from the shoreline. It is an extraordinary model that is sure to be the centre piece of your ever-growing Uncharted Seas collection.

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The Goliath stands literally hundreds of scale feet tall

These models will be shipping from September 5th 2012. From today, you can place your advance orders in the Studio Sparta Online Store to ensure you do not miss out on these exciting new releases.

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 Betreff des Beitrags: Re: Dystopian Wars News 2012
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Kingdom of Denmark

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Kingdom of Denmark

Whilst the Kingdom of Denmark has neither the wealth nor the power to defeat the great naval fleets that take pride of place in the militaries of the other Great Powers, the nation has nonetheless managed to defend its shores in spite of its tenuous position, sandwiched between the Russian Baltic Fleet and the seemingly invincible Britannian Navy.

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Kingdom of Denmark Korsor Class Minelayer

In no small way this safety is the result of the Danish navy’s on-going efforts to deny access to its native waters. This has not been achieved by investment in great fleets of Dreadnoughts or battleships, but in a far more modest weapon – the naval mine. A simple, metal shell, holding upwards of a ton of Sturginium-enriched dynamite. It is a simple danger to even the mightiest of vessel.

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Kingdom of Denmark Korsor Class Minelayer

This weapon is put to sea by Denmark’s little saviour, the Korsor Class Minelayer. Although only a small ship, comparable to the Frigates of other nations, it has proved an invaluable war machine since the outbreak of the war. Armed with an automated mine laying rig, these ships manoeuvre in large numbers, denying entire swathes of the battlefield to the enemy, forcing them towards bottlenecks where the Allied-Danish fleet can fight them on an equal footing.

Although specialist in its role, it also pulls its weight as a combat vessel in its own right. By virtue of its design and powerful engines, the Korsor can make a great turn of speed. This, combined with its single powerful 10” deck gun, make it a aggressive raider in the tight confines of the Baltic Sea.

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Kingdom of Denmark Korsor Class Minelayer

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Kingdom of Denmark Korsor Class Minelayer

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 Betreff des Beitrags: Re: Dystopian Wars News 2012
BeitragVerfasst: 21.08.2012, 20:23 
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André Winter
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Registriert: 29.08.2006, 23:52
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Make Mine A Danish

The Skagerrak Class Gunship is regarded by many as one of the primary factors that is preventing the Russian Coalition’s Baltic Fleet from breaking out and making its way out to the North Sea and beyond.

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Kingdom of Denmark - Skagerrak Class Gunship

Although little larger than the cruisers which, in their hundreds, make up the bulk of the fleets of the great powers, the Skagerrak is the finest fighting ship that the Danish Navy currently has to offer. Designed and constructed by the Danish themselves, but based upon technology developed by Prussian scientists, the Gunship exemplifies Denmark’s approach to warfare. Namely, a distinct effort to make up for lack of numbers by the use of advanced modern technology, battlefield-control tactics and the specialisation of its warships for operation in Denmark’s narrow home waters.

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Kingdom of Denmark - Skagerrak Class Gunship

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Kingdom of Denmark - Skagerrak Class Gunship

As is clear to anyone who has studied modern naval architecture, the design of the Skagerrak is heavily influenced by that of the Hussar Class, the primary class of Gunship currently in service with the Prussian Reichsflotte. However, the design differs greatly in a number of very key areas.

The super-firing turret and tesla generator of the Hussar class have given way to a large Ultrasonic Pulverising Generator, or U.P.G, purchased from the Prussian government. With these weapons the Danish navy has had a great deal of success crippling the crews of Russian warships to the point where they cannot operate any longer.

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Kingdom of Denmark - Skagerrak Class Gunship

The hull of the ship has also seen a great deal of revision, been totally redesigned into a shape that reduces the turn radius of the ship as much as possible, in order to increase the ships manoeuvrability in the tight confines of the Baltics. This has truly paid dividends, allowing ships to operate with full effectiveness in waters totally inaccessible to larger enemy shipping.

Finally, a fully automated mine laying rig is present at the rear of the ship, allowing the Skargerrak to conduct battlefield control operations alongside its smaller Minelaying cousin, before steaming off to engage the enemy.

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André Winter
L'Art Noir - Game Design and Translation Studio


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 Betreff des Beitrags: Re: Dystopian Wars News 2012
BeitragVerfasst: 23.08.2012, 01:56 
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André Winter
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Registriert: 29.08.2006, 23:52
Beiträge: 5458
Wohnort: Augsburg
Zitat:
Just a quick update for the Spartan Games Community to let you guys know what’s coming up for Dystopian Wars. Our designers have been working to flesh out the model offerings for each of our Core Nations. There’s a lot to look forward to, and we will be sure to blog these models with renders and more information as soon as they are completed.

Here’s what you can expect next for Dystopian Wars:

The Kingdom of Britannia
Lysander Class Medium Armoured model
Lord Hood Class Large Naval model

The Prussian Empire
Königsberg Class Large Naval model
Speerwurf Class Small Flying model

Federated States of America
Tennessee Class Large Armoured model
Reno Class Medium Armoured model

The Empire of the Blazing Sun
Onryō Class Medium Flying model
Bansan Class Small Tank

Covenant of Antarctica
Fresnel Class Medium Naval model
Aronnax Class Large Naval Diving Robot

Republique of France
L’Arman ‘Char 1C’ Class Medium Armoured model
Alma Class Small Naval model

Russian Coalition
Rudnitsky Class Medium Naval model
Pesets Class Medium Naval Diving model

These models will arrive after our first set of Alliance Nation models.

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André Winter
L'Art Noir - Game Design and Translation Studio


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