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 Betreff des Beitrags: Re: Dust Tactics - Neuheiten
BeitragVerfasst: 18.08.2012, 11:31 
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André Winter
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Und noch ein Clip zum Flieger: https://www.youtube.com/watch?v=qt0KD_jsXO0

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 Betreff des Beitrags: Re: Dust Tactics - Neuheiten
BeitragVerfasst: 24.08.2012, 11:22 
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Strength and Subtlety

The war for the fate of the world is heating up with the addition of four new expansions for Dust Tactics and Dust Warfare! Unveiled last weekend at Gen Con Indy 2012, these new units bring a range of options to all three factions. For the SSU, the IS-48 Super-Heavy Tank is an unstoppable powerhouse, while the Red Guard Assault Squad is made up of some of the world’s most inventive and cunning soldiers. To respond to this threat, the Axis fields its Heavy Antitank Grenadiers, and the Allies attack under cover of night with their British Commandos Kill Squad!

We’re pleased to announce that all four of these versatile expansions are coming in the fourth quarter of 2012.

Something for Everyone

The IS-48 Super-Heavy Tank, Karl Marx, is perhaps the most powerful ground vehicle in the world. Armed with the brand new Heavy Tesla Gun, this tank is a dire threat to infantry and vehicle units alike. Designed by the SSU, the tank’s deadly Tesla cannon ignores cover, wipes out out enemy squads in a single burst, and “explodes” for tremendous damage against enemy vehicles. When the IS-48 Super-Heavy Tank takes the battlefield it instantly becomes the centerpiece of any army.

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Backing up their new armored behemoth are the SSU’s famous Red Guards Infantry Regiments, and the Red Guards Assault Squad consists of some of the best soldiers on the planet. Joining a unit of the Red Guards is an honor for any SSU soldier; it means that he has made it through the selection process and survived one of the world’s toughest training programs. With their PPSh-48, DPM MG, UGLs, and Molotov cocktails, these Guards are capable of dealing critical damage to unwary foes.

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Not to be outdone, the Axis and Allies each bring significant firepower. The development of heavy body armor allowed the Axis to deploy its soldiers into the deadliest of combat zones at lightning speed, often well before they could mobilize long-range support. Axis engineers worked tirelessly to develop long-range weaponry for these elite soldiers, and the result was the Caseless PaK 7.5 cm. With this formidable weapon, the Axis Heavy Antitank Grenadiers are deadlier than ever. The Heavy Antitank Grenadiers share a single base and come with a special card with three health boxes, like on a hero card.

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Meanwhile, the British Commandos Kill Squad provides players with three carefully sculpted miniatures that they can configure as either a British Commandos Kill Squad or a French Foreign Legion Kill Squad. Either of these Allied Kill Squads can rain death upon enemy infantry with its 50W Phaser Rifles. The British Commandos back up their firepower with the Scout skill while the French Foreign Legion Kill Squad can use its Assault skill to execute a vital tactical maneuver once per game.

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Want These Awesome Miniatures Pre-Painted?

As soon as these Dust Tactics and Dust Warfare units are available at retailers near you, we’ll also have professionally pre-painted versions available on our webstore through our Dust Tactics Premium Edition line.

Each Premium Edition miniature is painstakingly detailed according to the art scheme developed by Vincent Fontaine, master painter and Dust Studio’s Art Director. These Premium Edition miniatures are as close as you can get to the world of Dust without having to seek shelter from incoming mortars and laser fire!

Whether you wish to customize your own miniatures or field any army of battle-ready, pre-painted Premium Edition units, these upcoming expansions add serious firepower to any SSU army. Look for two builds of the IS-48, both units from the British Commandos Kill Squad, two configurations of the Heavy Antitank Grenadiers, and the Premium Red Guard Assault Squad to arrive in the fourth quarter of 2012.

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 Betreff des Beitrags: Re: Dust Tactics - Neuheiten
BeitragVerfasst: 24.08.2012, 13:21 
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Brüll-Seargent
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Die Schweren Anti-Tank-Grenadiers können schon was! :unibrow:


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 Betreff des Beitrags: Re: Dust Tactics - Neuheiten
BeitragVerfasst: 28.08.2012, 15:26 
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Umbaufee
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die Killkommandos der Allies sind auch net ohne.

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 Betreff des Beitrags: Re: Dust Tactics - Neuheiten
BeitragVerfasst: 28.08.2012, 18:44 
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Neues Interview mit Anton Torres von FFG.
Allgemeine Infos zu den Neuigkeiten auf der GenCon2012. Nichts wirklich neues.

Ab 18:40min erst kommt die Sprache auf Dust Tactics/Warfare. Ein kleines Detail ist mir aufgefallen:
19:07 "Soon we will see helicopters that can bring mechs to the field. You can actually drop walkers in the middle of the battle."

Zukünftige Helikopter sollen Läufer transportieren können. Ist das neu, oder hab ich was verpennt?

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 Betreff des Beitrags: Re: Dust Tactics - Neuheiten
BeitragVerfasst: 29.08.2012, 07:17 
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Der MIL MI-46 Nastasia / Nikita / Nina" der Russen kann KV-47 Kampfläufer transportieren.

Der Helikopter sollte demnächst herauskommen.


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 Betreff des Beitrags: Re: Dust Tactics - Neuheiten
BeitragVerfasst: 15.09.2012, 10:57 
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Neue offizielle Fantasy Flight News

Repaired and Combat-Ready
Production Issues Have Now Been Resolved for Two Dust Tactics Airborne Units

Thicker Plating, Better Protection
Announcing Two Upcoming Combat Vehicles for Dust Tactics and Dust Warfare

Heroes of the SSU Arrive for Battle
The Dust Tactics SSU Hero Pack Expansion is Now Available

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 Betreff des Beitrags: Re: Dust Tactics - Neuheiten
BeitragVerfasst: 15.09.2012, 12:58 
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na so schick die ganzen Russen sind...sollen denn auch Helicopter oder sowas für die Amis kommen?

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 Betreff des Beitrags: Re: Dust Tactics - Neuheiten
BeitragVerfasst: 15.09.2012, 20:02 
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Umbaufee
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Sollen angeblich jeder Kartenslot jeder Armee bedient werden.Also alles für alle.
4x Infantrieklassen
8xFahrzeugklassen....jedoch 1 und 2er Fahrzeugklasse bezweifle ich da sie Standartfahrzeuge sein dürften...Jeeps,Lkws usw.
3x Flugdingsklassen

Tank


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 Betreff des Beitrags: Re: Dust Tactics - Neuheiten
BeitragVerfasst: 21.09.2012, 01:17 
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André Winter
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Swooping in for the Kill
Paolo Parente Talks About the Aircraft of Dust Tactics and Dust Warfare

Back in May, Operation “Zverograd” and the SSU took the world of Dust Tactics and Dust Warfare by storm. The introduction of this third faction allowed players to pursue wholly new army builds. The SSU’s gritty, hard worn, and resolute armies not only featured all new infantry and combat walkers, they included the game’s first aircraft.

Now the SSU Airborne Transport swoops across battlefields, carrying troops into the thick of action. Two more helicopters are on their way, and fans of Dust Tactics and Dust Warfare who stopped by our booth at Gen Con Indy were excited to see the two Axis flyer prototypes that we showed off in our display case.

Today, we’re happy to share an interview with Paolo Parente, creator of the Dust universe, about these new Axis flyers and the future of aircraft in Dust Tactics and Dust Warfare!

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Axis flyer prototypes on display at Gen Con Indy 2012

Interview with Paolo Parente, Creator of Dust

FFG: Aircraft have recently added another exciting dimension to Dust Tactics. What challenges did you face as you worked to incorporate them into the game?

PP: Luckily, Dust Tactics is a pretty straightforward game that allowed us to let air units follow most of the regular movement and shooting rules. The main challenge was to try to represent the fact that aircraft move so much faster than ground units, and this was finally solved by forcing all units targeting an aircraft to be at range of 6 or less.

FFG: What inspired you as you developed your concepts for the different aircraft?

PP: The main inspiration for all our vehicles are the late war and early post-war projects. Late war airplanes were mostly jet fighters since Germany was trying to counter the allied bombing raids over its territory, and they were looking for very fast and radar-equipped night interceptors. However, Dust Tactics does not need jet fighters; we needed to study ground-attack aircraft that could make sense on our type of battlefield.

l decided to develop VTOL aircrafts. These are totally ahead of their time, l know, but perfect for the task. VTOL are slower than jet fighters, and perfectly accomplish the role we need them to fulfill. Also, I could make their wing span shorter, making it possible to play them easily on our tables.

Their lines were inspired by two of my favorite WWII aircrafts – the Axis Horten and the Allied P38 Lightning. Their lines are so unique and different from each other that they’re perfect for the job.

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Paolo Parente’s Raid Over Zverograd

FFG: I know it’s often difficult for a creator to choose from among his creations, but can you pick a favorite from among the aircraft? And what brings it closer to your heart?

PP: l really love them both, but my absolutely favorite aircraft will be released next year. It will be for the SSU.

FFG: What about Dust Tactics and Dust Warfare has surprised you the most so far?

PP: The Dust universe being appreciated by so many gamers…it’s just great.

FFG: Anything else you want to share with us today?

PP: l just want to thank the players and fans who keep enjoying our game and miniatures. Their enthusiasm and feedback are very encouraging.

Thanks, Paolo!

We’ve had a lot of fun with the beautiful miniatures from the alternate World War II of Dust Tactics, and we look forward to seeing the skies filled with SSU helicopters and these new flyers.

Meanwhile, until these prototype aircraft are finished and ready for your games of Dust Tactics and Dust Warfare, keep your eyes open for future announcements and previews.

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 Betreff des Beitrags: Re: Dust Tactics - Neuheiten
BeitragVerfasst: 21.09.2012, 20:40 
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Umbaufee
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Eine P38 weiterentwicklung.....supi.Die Fluggerätre sind wirklich gelungen.

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 Betreff des Beitrags: Re: Dust Tactics - Neuheiten
BeitragVerfasst: 22.09.2012, 09:36 
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Doch keine offiziellen Ufos vorerst...

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 Betreff des Beitrags: Re: Dust Tactics - Neuheiten
BeitragVerfasst: 22.09.2012, 18:05 
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Umbaufee
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Da der Axenflieger Typ 2 sein wird ...ist alles offen.
Auch für Naziufos :armswasted:

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 Betreff des Beitrags: Re: Dust Tactics - Neuheiten
BeitragVerfasst: 28.09.2012, 02:15 
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André Winter
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Fear the Dark
Preview the Rules for Underground Combat from Operation Hades

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Two squads of Red Guards stood behind “The Fonvizin” as he tested the weight of his PPSh-48 and strained to see through the darkness. Everyone was on edge. They had been hunting the Axis for hours, now, through the metro tunnels, but they hadn’t expected anything like this. Lights flickered. Shadows filled the distance. Dripping water made frayed wires snap. And then they heard the slaps of footfalls coming fast from all sides. There were so many of them. The first howl echoed through the tunnels as a giant ape raced forward, smashing through two soldiers with his gauntleted fists, and shrugging off a short volley of bullets…

Recently, we announced the upcoming release of Operation “Hades,” the next campaign expansion for Dust Tactics, which introduces the deadly subterranean struggles of the “Rats’ War.”

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Setting the Stage

The term “RattenKrieg” was first used to describe the bitter fighting that took place beneath the city of Stalingrad, where invading Axis forces descended into the sewer system in order to move about the city unimpeded. When the Soviets realized this, they sent their own troops underground to stop the invaders. This marked the beginning of the RattenKrieg, or “Rats’ War.” Beneath the streets, the dark, confined metro lines and narrow sewer tunnels became a hellish battlefield, unlike any before seen in the history of warfare. The claustrophobic environment was perfect for traps and ambushes, and every squad knew that death could be waiting for them around the next corner.

The RattenKrieg may have been born in Stalingrad, but this terrible new form of warfare reached its apex beneath the city of Zverograd. The Axis realized the city’s sewers and metro system provided a route into the city, along which their soldiers could find protection from enemy sniper fire and the dreaded SSU artillery barrages. But the Soviets had not forgotten the lessons they had learned in Stalingrad… and this time they were prepared.

It wasn’t long before the Allies, too, realized the strategic importance of Zverograd’s subterranean warfare. Not only were the battles for the city’s subterranean corridors ultimately impacting the control of valuable lines of movement, but the Allies’ knew their arsenal of powerful close-range weaponry—shotguns, flamethrowers, grenades—would prove extremely effective in the cramped tunnels beneath Zverograd.

The players have arrived. The stage is set. The drama can now begin.

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A New Kind of Hell in Operation “Hades”

Operation “Hades” introduces new rules for underground fighting, as well as two new kinds of tiles, each of which comes with their own, specialized terrain rules. When fighting underground, forces have to deal with rules for dim lighting, low ceilings, and limited deployment.

No matter what type of terrain your soldiers contest, there is very little light beneath the city of Zverograd. Units can hear enemies coming, but they are hard to make out in the darkness. Accordingly, units gain cover from each other, depending how many spaces there are between them. When the distance between an attacking and defending unit grows too great, the darkness swallows the defending unit completely, and it simply cannot be targeted.

Meanwhile, there’s not much headroom underground. In caves or in the sewers, the ceilings are very low. It’s only slightly better in the metro. Because of the low ceilings, only soldier units can enter the underground, and units cannot use the Jump skill. Without the support of their combat walkers, soldiers in the underground have to resort to new tactics, and combats in the underground are often won not by the the squad that looks best on paper but the one that responds best to the environment’s unique demands.

As stated above, only soldier units can enter the metro and the sewers. Additionally, these units must enter the battlefield by the end of the second round of the game or risk being left behind. It is akin to suicide to get stranded in the underground, and any unit in an underground scenario that has not been deployed by the end of the second round is considered to be eliminated.

Operation “Hades” also introduces rules for metro lines and sewer tunnels that provide even more terrain-specific flavor to your games. For example, troops marching through the dark, confining labyrinth of Zverograd’s sewers know they’re treading through a deathtrap. They tend to get jittery. Accordingly, the expansion’s new sewer tiles come with rules for “Tense Combat,” wherein all squads gain the advantages of unlimited reactive fire. Unfortunately, just as this is good for you, you’re not the only troops with your fingers constantly resting on their triggers. Your enemy is also nervous and jumpy…

Added Depth

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The rules for underground fighting in Operation “Hades” lead to new challenges in several of the expansion’s custom scenarios. However, they can easily apply to other situations as well, breathing new life into old scenarios. For example, a base may have been attacked several times, leaving it in darkness with its power sources completely destroyed. In the darkness, the structure would follow the rules for underground combat, forcing players to modify their tactics accordingly.

Furthermore, Operation “Hades” introduces a wealth of material intended to help players design their own scenarios, including those that combine both underground and surface maps for dynamic, multi-level combats.

Look for Operation “Hades” to add a whole new dimension to your games of Dust Tactics when it arrives.

Fear the dark.

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 Betreff des Beitrags: Re: Dust Tactics - Neuheiten
BeitragVerfasst: 02.10.2012, 16:03 
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Dust Chronicles #2

http://www.dust-chronicles.com/dustchronicles2.pdf

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 Betreff des Beitrags: Re: Dust Tactics - Neuheiten
BeitragVerfasst: 12.10.2012, 03:00 
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Seize the Skies
Announcing the Upcoming Release of Operation Icarus for Dust Tactics

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“Minos may control the land and sea,” said Daedalus, “but not the regions of the air. I will try that way.” So he set to work to fabricate wings for himself and his young son Icarus.
–Bullfinch’s Mythology, “Daedalus”

Fantasy Flight Games is proud to announce the upcoming release of Operation “Icarus” for Dust Tactics!

While the battle for Zverograd continues to rage, the Allies seek to gain a firmer foothold and strengthen their presence in the area by launching a daring series of raids upon Zverograd’s Axis-controlled airfield. A critical step in Allied efforts to control Zverograd – and one necessary to pave the way for vital Allied air support – Operation “Icarus” is the first thrust of a major assault.

The Allies possess the largest air fleet on the planet. In the skies, their power is currently unmatched, and they know they have to maintain this supremacy in order to achieve global victory. However, in Zverograd, SSU attack helicopters harass ground troops, and new Axis jets cruise the skies. Each bloc realizes the importance of seizing the skies, so as the Allies prepare for their raids against Zverograd’s airfield, they’re bringing their best soldiers, toughest walkers, and deadliest new aircraft.

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http://www.fantasyflightgames.com/edge_news.asp?eidn=3635

Still, the airfield is a wide open space, and cover is limited. While Allied forces excel at close combat, their approach is destined to be deadly. Operation “Icarus” introduces new rules for minefields, the limited cover provided by the trees that line the airfield’s landing strips, and the quonset huts in which the Axis forces await the Allied assault. All these elements come together to create the dangerous new battleground that comes sharply into focus with the seven tense and ferocious scenarios of the Operation “Icarus” campaign.

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New Heroes

Operation “Icarus” introduces new heroes for both the Axis and Allies.

Colonel Prince von Furstenwerth is the heir of an old Prussian family. For centuries, his ancestors have been soldiers. Today the “Panzerprinz” is one of the most famous armor commanders in the Axis army. His innovative walker tactics have become legendary, and for them, he has earned the Knight’s Cross of the Iron Cross with Oak Leaves and Swords.

As the Allies press their attack, Axis soldiers rally around their Ace Pilot. Capable of getting his walkers to perform at levels of which most pilots can only dream, the Panzerprinz and those fighting alongside him will offer stern resistance.

In turn, the Allies will hope the stories surrounding their superhuman hero are true. They say that Sergeant Percy Washington can run faster than a horse, tear apart a Luther with his bare hands, and survive direct hits from enemy bullets. With his telekinetic strength, remarkable speed, and uncanny resistance to kinetic weapons, “Sgt. Victory” may provide the Allies just the edge they need to turn the tide of their battle for Zverograd.

At least, Allied commanders know they can count on Sgt. Victory to lend his full support. As he heads to Zverograd, this superhuman soldier seeks not only to rout the Axis, but to look for his missing brother.

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Delve Deeper into a War-Torn Zverograd

The action of Operation “Icarus” doesn’t stop with the final battle of the final scenario, however, as the airfield is a vital staging ground for other battles.

Operation “Icarus” builds upon the development of the city of Zverograd begun in Operation “Hades.” Players will find loads of information about the city and its tactically vital locations. Key objectives are scattered throughout the city, each with its own special properties and tactical advantages, and many are linked to each other by Zverograd’s metro tunnels and sewer lines, creating unique combat situations both above and below ground.

Like Operation “Hades,” Operation “Icarus” encourages players to create their own scenarios in the war-torn city of Zverograd, and it offers numerous Gaming Notes to help spur your imagination.

Dust Tactics Premium Edition

As with all our Dust Tactics products, players will have the opportunity to pick up Operation “Icarus” in either the unpainted Dust Tactics version or the masterfully pre-painted Dust Tactics Premium Edition version.

The Premium version of Operation “Icarus” brings you Panzerprinz and Sgt. Victory both professionally painted according to the art direction of Vincent Fontaine, the head of Dust Studio. From the highlights that call out the expressions on their faces to the polish of their boots, each of these Premium heroes is a stunning and stylish addition to any army.

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Pre-painted Premium versions of Panzerprinz (left) and Sgt. Victory (right)

When There’s No Other Road

The SSU and Axis forces have closed off the other points of entry to Zverograd. Now, as the world’s greatest militaries battle for control of the crumbling city and the skies above it, the Allies risk everything to establish a greater foothold and a base of operations for their future air strikes.

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It’s an all-out offensive fought in the open, and there’s no time to spare. Get ready for fast and furious combats as the Allies seek to seize Zverograd’s airfield in Operation “Icarus.”

The sixth campaign expansion for Dust Tactics, Operation “Icarus” is scheduled to arrive in the first quarter of 2013.

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 Betreff des Beitrags: Re: Dust Tactics - Neuheiten
BeitragVerfasst: 12.10.2012, 13:38 
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Reinforce Your Claim to Zverograd
Announcing New Units and Structures for Dust Tactics and Dust Warfare

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 Betreff des Beitrags: Re: Dust Tactics - Neuheiten
BeitragVerfasst: 13.10.2012, 20:32 
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Leiden die Figuren immer noch unter dem GummiplastikProblem mit den teilweise verzogenen Waffen oder ist das inzwischen Geschichte? Ich würde kotzen,wenn ich so ein schweres Laserteam kaufe und die Kanone krumm ist wie ne Banane.

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 Betreff des Beitrags: Re: Dust Tactics - Neuheiten
BeitragVerfasst: 14.10.2012, 08:49 
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Von der Masse an Dust Figuren die ich bis jetzt habe ,sind die wennigsten verbogen.Ist ein verschwindender Teil und bezieht sich auf Figurentypen mit langen Lauf,wie zum Beispiel,Sniper,Flammenwerfer.
Von jetzt 9 Packungen Sniper ,waren 2 verbogen und konnten in Minutenarbeit gerade gerichtet werden.
Bei den 3er InF waren 2 MGs mal verbogen und bei den Fahrzeugen gibts nichts zu beanstanden die sind bei mir zu 100% in Ordnung.
Für einen mittelmässigen Modellbauer wäre dieser "SCHWERE" :D Qualitätsmangel leicht zu beheben.
Mir sind die Weichplastikmanderl spieltechnisch lieber als Hartplastikfiguren die wegen jeden "Schas" brechen.
Aber es beschweren sich sowiso nur leute die "Nicht" Dust spielen...auf jedenfalls würde ich keine Dustfiguren kaufen wenn man so leicht Kotzen muss.
Es täte mir leid um Gesundheit,des zu auspackenden :armswink: .

Prost

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 Betreff des Beitrags: Re: Dust Tactics - Neuheiten
BeitragVerfasst: 15.10.2012, 19:35 
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ich habe auch fast keine krummen Waffen, einzig die Antennen der Funker etc. sind immer krumm, finde ich aber nicht schlimm.
Ich bin mit den Minis sehr zufrieden und sie werden meiner Meinung nach auch immer besser. Und wenn man die Fehler meiner (um einiges teureren) Deathkorps of Krieg Soldaten mit den Dust Figuren vergleicht schneidet Dust viel besser ab.
Ich höre diese "schlechte Qualität" Sprüche eigentlich auch nur von Leuten, die kein Dust spielen und die ihre Armeen eines bekannten Miniaturenherstellers nur stümperhaft zusammenbauen geschweige denn ordentlich anmalen können.
...und zu den Fliegern...einfach nur geil (wenn ich das hier schreiben darf..)

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 Betreff des Beitrags: Re: Dust Tactics - Neuheiten
BeitragVerfasst: 16.10.2012, 09:35 
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Im Verglich zu Failcast ist Dust der pure Luxus... ;)

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 Betreff des Beitrags: Re: Dust Tactics - Neuheiten
BeitragVerfasst: 19.10.2012, 19:56 
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Kartoffelschäler

Registriert: 21.05.2012, 08:12
Beiträge: 134
"Justine & Co"
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Aha ...

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 Betreff des Beitrags: Re: Dust Tactics - Neuheiten
BeitragVerfasst: 19.10.2012, 19:59 
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Kartoffelschäler

Registriert: 21.05.2012, 08:12
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Die Webseite "Front Toward Enemy" hat ein paar (angeblich) gecashte Bilder von der Dust Models Seite gemacht:

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 Betreff des Beitrags: Re: Dust Tactics - Neuheiten
BeitragVerfasst: 19.10.2012, 20:10 
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Kartoffelschäler

Registriert: 21.05.2012, 08:12
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Sind die schon bekannt? Off. von der Dust-Models Seite kopiert:
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 Betreff des Beitrags: Re: Dust Tactics - Neuheiten
BeitragVerfasst: 19.10.2012, 21:18 
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Umbaufee
Umbaufee
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Wohnort: Linz
Die Werte der neuen Figuren sinnd brauchbar,jedoch die Werte und Fähigkeiten der Axen sind immer etwas besser als der Rest im Dustuniversum.
Die Fluggeräte samt SSU Hubschrauber sind wirklich gut gelungen.

Tank


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 Betreff des Beitrags: Re: Dust Tactics - Neuheiten
BeitragVerfasst: 20.10.2012, 00:57 
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Schabenhüter

Registriert: 16.08.2012, 16:56
Beiträge: 3
Tank hat geschrieben:
Die Werte der neuen Figuren sinnd brauchbar,jedoch die Werte und Fähigkeiten der Axen sind immer etwas besser als der Rest im Dustuniversum.


Nicht im Dust Universum. Nur bei Tactics. Bei Warfare stehen noch die Allies etwas besser als die Achsen da...


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 Betreff des Beitrags: Re: Dust Tactics - Neuheiten
BeitragVerfasst: 20.10.2012, 12:45 
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Umbaufee
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Sind gerade dabei Warfare zu testen.
Tank


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 Betreff des Beitrags: Re: Dust Tactics - Neuheiten
BeitragVerfasst: 21.10.2012, 17:38 
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Kartoffelschäler

Registriert: 21.05.2012, 08:12
Beiträge: 134
Mehr News von "Front Toward Enemy"

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[img]
http://lh5.ggpht.com/-sOCMs7g5_ps/UIHl7 ... imgmax=800[/img]

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 Betreff des Beitrags: Re: Dust Tactics - Neuheiten
BeitragVerfasst: 21.10.2012, 17:51 
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Kartoffelschäler

Registriert: 21.05.2012, 08:12
Beiträge: 134
Campaign Book: Icarus
Announcing an Upcoming Supplement for Dust Warfare

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Not Final Cover Art

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 Betreff des Beitrags: Re: Dust Tactics - Neuheiten
BeitragVerfasst: 24.10.2012, 13:23 
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Köp(f)ten
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Registriert: 03.09.2007, 19:39
Beiträge: 1703
Mich würd mal schwer interessieren, wann denn OP Hades + die dazu angekündigten ersten Einheiten endlich nach Dtl. kommen. Irgendwie ist grad tote Hose.

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