Duncan, was ist denn jetzt mit den unschlagbaren Listen; Du stützt Dich da doch nicht etwas auf "Hören-Sagen-Behauptungen"

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Hier noch ein Spoiler aus dem NQ11 und ja, damit ist die Behauptung, dass die Balance zwischen Warmachine und Hordes nicht stimmt hinfällig:
Zitat:
WARLOCKS
LEGION OF EVERBLIGHT
RHYAS
SPD STR MAT RAT DEF ARM
7 5 7 6 16 14
ANTIOHON
Special POW P+S
Multi 7 12
Fury 5
Damage 16
Point Cost 61
Base Size Small
Rhyas
Acrobatics - Rhyas may move through other models if she has enough movement to move completely past the models’ bases. Rhyas cannot be targeted by free strikes. Rhyas ignores intervening models when declaring a charge.
Empathy - While a friendly Saeryn is in Rhyas’ control area, Rhyas gains Redirection and Antiphon gains Wraith Bane.
Perfect Balance - Rhyas cannot be targeted by combined melee attacks, combined ranged attacks, or free strikes. Perfect Balance negates back strike bonuses against Rhyas. When knocked down, Rhyas may stand up during her activation without forfeiting her movement or action.
Psychic Link - If a friendly Saeryn is in Rhyas’ control area, Rhyas may use Saeryn as a conduit for her spells. When Rhyas casts a spell, the spell’s range may be measured from Saeryn instead of Rhyas. Rhyas must have LOS to her target. All modifiers are based on Rhyas’s LOS.
Riposte - When Rhyas is the target of an enemy melee attack that misses, she may, if able, immediately make a melee attack targeting the attacking model if it is within her melee range.
Swordmaster - Rhyas may make one additional melee attack.
Weapon Master - Rhyas rolls an additional die on her melee damage rolls.
Antiphon
Critical Decapitation - On a critical hit, damage exceeding the target’s ARM
is doubled. A model suffering sufficient damage to be destroyed by this attack cannot make a Tough roll. When this attack destroys an enemy model, friendly Legion models currently in Rhyas’ command range gain an additional die on melee attack rolls this turn.
Death Shadow - Immediately after destroying an enemy model with Antiphon during her activation, Rhyas may end her activation to gain Invisible for one round. While invisible, Rhyas cannot be targeted by ranged or magic attacks, cannot be charged or slammed, and gains +4 DEF against melee attacks. While invisible, Rhyas does not block line of sight or provide screening.
FEAT:
Tide of Blood
Friendly Legion models currently in Rhyas’ control area gain Blooded for this turn. Models with Blooded may make an additional melee attack during their combat actions without spending fury or without being forced. After determining damage for a melee attack made with a melee weapon targeting an enemy model, an affected model may be placed anywhere in base-to-base contact with the model hit. There must be enough room to place the affected model’s base. If the model hit was destroyed by the attack, it is now removed from the table.
SPELL COST RNG AOE POW UP OFF
Dash 2 Self CTRL - -
Friendly Legion warrior models/units currently in Rhyas’control area gain +1” of movement and cannot be targeted by free strikes. Dash lasts for one turn.
Mind Ripper 2 10 - 8 X
A model hit suffers an additional d3 damage points for each fury or focus point on it.
Rapport 2 6 - - X
Target friendly Legion warbeast may use Rhyas’ current MAT and RAT in place of its own. Rhyas may transfer damage to this warbeast even if it is not in her control area. Rhyas may transfer damage to this warbeast once
per turn without spending a fury point.
SKORNE
TRYANT XERXIS
SPD SRT MAT RAT DEF ARM
5 8 8 4 13 17
PILLAR OF HALAAK
Special POW P+S
Multi 5 13
PILLAR OF HALAAK
Special POW P+S
Multi 5 13
Fury 5
Damage 18
Point Cost 76
Base Size Medium
Xerxis
Chain Attack – Stagger - If Xerxis hits with either a Combo Strike or both of his initial Pillar of Halaak attacks against the same target in the same activation, after resolving the attacks he may immediately make an additional melee attack against the target without spending fury. If the attack succeeds, the target model suffers no damage but loses its initial attacks for one round.
Heel - When a frenzied friendly Skorne warbeast charges Xerxis, it immediately ends its activation once Xerxis is in its melee range. After a frenzied friendly Skorne warbeast ends its activation in Xerxis’ command range, Xerxis’ controller may choose to have the warbeast lose all fury points on it.
Inspire - When Xerxis hits an enemy model with a charge attack, friendly Skorne warrior models/units currently within 6” of him gain +2 to attack rolls this turn.
Martial Discipline - While in Xerxis’ command range friendly living Skorne small and medium-based warrior models benefit from Martial Discipline. A model benefiting from Martial Discipline may ignore friendly Skorne warrior models when drawing LOS. During its activation, an affected model may move through other friendly Skorne warrior models in Xerxis’ command range if it has enough movement to move completely past the models’ bases. Affected models may make melee attacks through other friendly Skorne warrior models in Xerxis’ command range.
Tough - When Xerxis suffers sufficient damage to be destroyed, his controller rolls a d6. On a 5 or 6, Xerxis is knocked down instead of being destroyed. If Xerxis is not destroyed, he is reduced to one wound.
Pillar of Halaak
Combo Strike (HAttack) - Xerxis can make Pillar of Halaak attacks separately or he may make a special attack to strike with both clubs simultaneously. Make one attack roll for the Combo Strike. Add Xerxis’ STR once and the POW of both Pillars of Halaak to the damage roll.
Critical Back Breaker - On a critical hit targeting a warbeast, fill in the remaining damage circles on the last branch damaged. On a critical hit targeting a warjack,
fill in the remaining damage boxes on the last column damaged.
FEAT:
Total Annihilation
Friendly Skorne warrior models currently in Xerxis’ control area gain Annihilator for one round. Models with Annihilator that make charge attacks gain an additional die on all melee damage rolls made during their activations. While in base-to-base contact with one or more other friendly Skorne models, affected modes gain +2 ARM.
SPELL COST RNG AOE POW UP OFF
Armor of Karrak 2 6 - - X
Target friendly Skorne warbeast gains a cumulative +1 ARM for each fury point on it.
Merciless Assault 3 6 - - X
Target friendly Skorne model/unit may make an additional melee attack with each of its melee weapons during its combat action without spending fury or being forced.
Petrify 3 10 3 13 X
Each enemy model in the AOE must pass a command check or forfeit its movement or action during its next activation.
CIRCLE OF ORBOROS
MORVAHNA
SPD STR MAT RAT DEF ARM
6 5 6 4 15 13
EQUINOX
Special POW P+S
Multi 7 12
Fury 7
Damage 13
Point Cost 68
Base Size Small
Morvahna
Pathfinder - During her activation, Morvahna ignores movement penalties from, and may charge across, rough terrain and obstacles.
Equinox
Harrow - Enemy models damaged by Equinox suffer Harrow for one round. Immediately after suffering damage from an enemy attack, Morvahna may spend a fury point to transfer the damage to a model suffering from Harrow. After transfering damage via Harrow, Morvahna cannot transfer damage via Harrow again until after her controller’s next turn.
Offering - Immediately after suffering damage, Morvahna may spend a fury point to transfer the damage to a friendly Circle non-warlock warrior model in her control area.
Reach - 2” melee range.
FEAT:
Seeds of Destruction
While in Morvahna’s control area this turn, friendly non-warlock Circle models may forfeit their actions to use Seeds of Destruction. When a model uses Seeds of Destruction, center a 3” AOE template on it and remove it from play. This template is a forest that stays on the table for one round. Enemy models in the template when it is put in play suffer a boosted damage roll equal to the current STR of the model using Seeds of Destruction.
SPELL COST RNG AOE POW UP OFF
Eruption of Life 4 10 - 13 X X
Target living enemy model directly hit and destroyed by Eruption of Life explodes. Place a 4” AOE template centered on the destroyed model. Enemy models in the AOE when it is placed suffer a POW 13 damage roll. The AOE is a forest that stays on the table as long as upkeep is paid. Enemy models entering or ending their activations in the AOE suffer a POW 13 damage roll. Place a delicious fruit token on the AOE each time a living model is destroyed by this spell. A delicious fruit token may be spent instead of spending a fury point to pay the upkeep of Eruption of Life. Friendly living Circle models ending their activations in the AOE may spend one or more delicious fruit tokens. For each delicious fruit token spent this way, remove d3 damage points from the model. Models destroyed by Eruption of Life are removed from play.
Harvest 3 Self CTRL - X
Morvahna may gain one fury point each time an enemy model is destroyed in her control area. Morvahna’s fury point total cannot exceed her current FURY as a result of Harvest.
Regrowth 4 6 - - X
Target friendly living Circle unit gains Regrowth. After upkeep is paid during Morvahna’s controller’s Control Phase, she may spend one or more fury points to return models that were destroyed since her controller’s last turn to the unit with Regrowth. Return one destroyed model for each fury point spent this way. The model may be placed anywhere in Morvahna’s control area within 3” of another model in its unit. Returned models are reduced to one wound. The unit loses any benefits or effects it received from the original destruction of the returned model. The model may activate normally with its unit this turn.
Revivify 2 6 - - X
Target friendly Circle unit gains +2 ARM. At the end of Morvahna’s controller’s Control Phase, remove one damage point from her for each affected model within 1” of her.
Wurmwood 2 12 - 11 X
Models damaged by this spell suffer Wurmwood. When attacking a model suffering Wurmwood, friendly Circle models gain +2 to melee damage rolls.
TROLLBLOOD
GRIM ANGUS
SPR STR MAT RAT DEF ARM
6 7 6 7 16 15
HEADHUNTER
RNG ROF AOE POW
13 1 – 13
SNARE GUN
RNG ROF AOE POW
8 1 - -
GUNBLADE
Special POW P+S
- 5 12
Fury 6
Damage 16
Point Cost 76
Base Size Medium
Grim Angus
Alchemical Goggles - When declaring charges or resolving attacks, Grim Angus ignores Camouflage, cloud effects, Concealment, Invisibility, and Stealth.
Crack Shot - Grim Angus’ targets do not benefit from being screened.
Eagle Eye - Grim Angus’ LOS is not blocked by forests.
Pathfinder - During his activation, Grim Angus ignores movement penalties from, and may charge across, rough terrain and obstacles.
Tough - When Grim Angus suffers sufficient damage to be destroyed, his controller rolls a d6. On a 5 or 6, Grim Angus is knocked down instead of being destroyed. If Grim Angus is not destroyed, he is reduced to one wound.
Trail Blazer - Friendly models ignore movement penalties from rough terrain while within 3” of Grim Angus but cannot charge, slam, or trample across rough terrain.
Headhunter
Bait the Line - Enemy models damaged by Headhunter suffer Bait. Friendly Trollblood warbeasts charging a model suffering Bait gain +2” of movement. Bait lasts for one turn.
Snare Gun
Cumbersome - Grim Angus cannot make ranged attacks with the Snare Gun and Headhunter during the same activation.
Tether - Enemy models hit suffer Tether. Grim Angus’ controller selects a point up to 2” away from the affected model. The model cannot move or be placed more than 2” from this point. Tether lasts
for one round. This attack causes no damage.
FEAT:
Spread the Net
Grim Angus’ controller selects a point in Grim Angus’ control area. Enemy models currently in Grim Angus’ control area cannot end their movement further from this point than they began. Spread the Net lasts for one round.
SPELL COST RNG AOE POW UP OFF
Cross Country 2 6 - - X
Target friendly Trollblood model/unit gains Pathfinder and Eagle Eye.
Man Trap 3 10 - 13 X
A model damaged by Man Trap is knocked down.
Lock the Target 2 10 - - X X
Target enemy model/unit suffers –2 DEF and loses Camouflage,Incorporeal, Invisibility, and Stealth. An affected model does not gain a DEF bonus for concealment or cloud effects. Cloud effects and forests do not block LOS to an affected model.
Return Fire 2 6 - - X
Target friendly Trollblood model/unit gains Return Fire. When a nonstationary model with Return Fire is missed by an enemy melee or ranged attack, it may make a melee or ranged attack after the missed attack is resolved.
WARBEASTS:
LEGION OF EVERBLIGHT
Nello stesso ordine così i Trolli soffrono un po' di più... Twisted Evil Twisted Evil Twisted Evil
Bestia "Leggera" della Legione:
NEPHILIM SOLDIER
THR 9
FURY 3
CMD 8
SPD STR MAT RAT DEF ARM
6 9 6 3 13 16
TWO-HANDED SWORD
Special POW P+S
Reach 5 14
Body 7
Mind 8
Spirit 7
Point Cost 71
FA Unlimited
Base Size Medium
Nephilim Soldier
Eyeless Sight - The Nephilim Soldier ignores Camouflage, cloud effects, concealment, forests, Invisibility, and Stealth when declaring charges or slams or making attacks.
Glide - When the Nephilim Soldier charges, it charges at SPD +5” and may move through models other than its target if it has enough movement to move completely past the models’ bases. The Nephilim Soldier cannot be targeted by free strikes during this movement.
Hyper Senses - At the start of the Nephilim Soldier’s activation, before its normal movement it may turn to face any direction. When the Nephilim Soldier destroys a model with a melee attack, it may
immediately turn to face any direction. When an enemy model ends its normal movement with the Nephilim Soldier in its melee range, the Nephilim Soldier may immediately turn to face the model
directly.
Two-Handed Sword
Reach - 2” melee range.
ANIMUS COST RNG AOE POW UP OFF
Massacre 2 6 - -
Target friendly Legion model must charge during its activation this turn. The affected model charges without being forced or receiving the charge order. When the affected model destroys an enemy model with a charge attack, it may immediately move up to 2” and make an additional melee attack. Massacre lasts for one round.
SKORNE
BRONZEBACK TITAN
THR 9
FURY 5
CMD 6
SPD STR MAT RAT DEF ARM
4 13 6 3 11 19
TUSKS (Head)
Special POW P+S
- 3 16
WAR GAUNTLET (RT e LFT)
Special POW P+S
Claw 4 17
Body 10
Mind 9
Spirit 9
Point Cost 121
FA 2
Base Size Large
Bronzeback Titan
Bull-Headed - When the Bronzeback Titan frenzies, if it would normally charge a model, it slams that model instead. If the Bronzeback Titan cannot slam that model, it frenzies normally.
Herd Patriarch - Friendly non-Bronzeback titans that are within a number of inches of the Bronzeback Titan equal to its current CMD benefit from Herd Patriarch. An affected model gains +2 to melee attack rolls, +1 THR, and when it frenzies it never selects a friendly titan to attack. If it begins its activation with the Bronzeback Titan in LOS, it gains +2” of movement if it advances or runs.
Massive Tusks - The Bronzeback Titan gains +3 to slam damage rolls.
Rancorous - If a friendly titan is destroyed within the Bronzeback Titan’s LOS, the Bronzeback Titan gains an additional die on melee damage rolls for one round and must make a threshold check during its controller’s next Maintenance Phase. If the check fails, the Bronzeback Titan frenzies.
Stampede - When the Bronzeback Titan frenzies, friendly Titans within a number of inches of it equal to the Bronzeback Titan’s current CMD that have not activated this turn must immediately make a threshold check. If a Titan fails the check, it immediately frenzies.
War Gauntlet
Claw - The Bronzeback Titan’s War Gauntlets have the abilities of Claws.
ANIMUS COST RNG AOE POW UP OFF
Rampage 3 6 - - -
Target friendly Skorne warbeast must slam during its activation this turn without being forced. After moving the slammed model, but before damage is dealt, the affected model may move up to the distance the slammed model was moved directly toward the slammed model.
CIRCLE OF ORBOROS
PUREBLOOD WARPWOLF
THR 11
FURY 5
CMD 7
SPD STR MAT RAT DEF ARM
6 10 6 3 14 17
BITE (Head)
Special POW P+S
- 5 15
CLAW (RT e LFT)
Special POW P+S
- 4 14
Body 8
Mind 8
Spirit 9
Point Cost 124
FA 2
Base Size Large
Pureblood Warpwolf
Blood Ties - When the Pureblood Warpwolf suffers damage, it may transfer the damage to another friendly Warpwolf within 6”. When the Pureblood transfers damage, place a fury point on it.
Devour Spirit - If the Pureblood Warpwolf destroys an enemy warbeast with a melee attack, it gains that warbeast’s animus for the rest of the game. Replace references to a specific faction with references to the Circle.
Reactive Warping - When the Pureblood Warpwolf suffers damage, its controller chooses which branch takes the damage.
Regeneration [d3] - The Pureblood Warpwolf may be forced to remove d3 damage points from anywhere on its life spiral once per activation. The Pureblood cannot regenerate during an activation it runs.
Warp Spasm - At the start of the Pureblood Warpwolf’s activation, its controller may choose to have it affected by one or more Warp Spasm effects. Place one fury point on the Pureblood Warpwolf for each effect chosen. At anytime during its activation the Pureblood Warpwolf may be forced to affect a friendly Warpwolf within 2” with a Warp Spasm effect. Warp Spasm effects last for one round.
• Ferocity - Affected model may re-roll failed attack rolls. Each failed attack roll may only be re-rolled once.
• Spirit Hunter - Affected model can damage models with its melee attacks that are only affected by magic attacks. During the affected model’s activation it cannot charge or slam, cannot be targeted by free strikes, and may move through any terrain, obstacles, or obstructions without penalty.
• Spurs - Affected model gains +1 ARM and if it is hit by a melee attack but not damaged, the attacking model suffers a damage roll equal to the current STR of the affected model.
ANIMUS COST RNG AOE POW UP OFF
Warp Strike 3 10 * 13 X
If Warp Strike hits a living model, models/units within 3” of the model hit must pass a command check or flee.
TROLLBLOOD
WINTER TROLL
THR 9
FURY 3
CMD 6
SPD STR MAT RAT DEF ARM
5 9 5 4 12 16
ICE BREATH (Head)
RNG ROF AOE POW
SP 1 - 12
CLAW (RT e LFT)
Special POW P+S
- 2 11
Body 8
Mind 7
Spirit 7
Point Cost 75
FA Unlimeted
Base Size Medium
Winter Troll
Chain Attack - Ice Breath - If the Winter Troll hits with both its initial Claw attacks against the same target in the same activation, after resolving the attacks it may immediately make an Ice Breath ranged attack targeting the model hit by the initial Claw attacks. The Winter Troll is not considered to be in melee when resolving Chain Attack – Ice Breath attacks, nor are the targets of those attacks considered to be in melee with the Winter Troll. The Winter Troll does not gain the aiming bonus during this attack.
Regeneration [d3] - The Winter Troll may be forced to remove d3 damage points from anywhere on its life spiral once per activation. The Winter Troll cannot regenerate during an activation it runs.
Rime - The Winter Troll may be forced to gain Rime for one round. While the Winter Troll is affected by Rime, non-Winter Troll models that hit it with a melee attack become stationary for one round immediately after the attack is resolved unless the Winter Troll is destroyed or removed from play by the attack.
Ice Breath
Critical Frost - On a critical hit, target model suffers Frost. A model suffering Frost must forfeit its movement during its next activation.
ANIMUS COST RNG AOE POW UP OFF
Freezer 2 6 - -
Enemy models ending their activations within 2” of target friendly Trollblood model become stationary for one round. Freezer lasts for one round.
E con questa le novità di NQM 11 sono finite!!!